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bullet.py
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32 lines (25 loc) · 1.05 KB
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import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""A class to manage bullets fired from the ship"""
def __init__(self,ai_settings,screen,ship):
"""create a bullet object at ship's current position."""
super().__init__()
self.screen=screen
#create a bullet rect at (0,0) and then set correct position.
self.rect=pygame.Rect(0,0,ai_settings.bullet_width,ai_settings.bullet_height)
self.rect.centerx=ship.rect.centerx
self.rect.top=ship.rect.top
#store the bullet's position as a decimal value.
self.y=float(self.rect.y)
self.color=ai_settings.bullet_color
self.speed_factor=ai_settings.bullet_speed_factor
def update(self):
"""move the bullet up the screen."""
#update the decimal position of the bullet.
self.y-=self.speed_factor
#update the rect positon.
self.rect.y=self.y
def draw_bullet(self):
"""draw the bullet to the screen."""
pygame.draw.rect(self.screen,self.color,self.rect)