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ship.py
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38 lines (29 loc) · 1.25 KB
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import pygame
class Ship():
def __init__(self,ai_settings,screen):
"""initialize the ship and set its starting position."""
self.screen=screen
self.ai_settings=ai_settings
#load the ship image and get its rect.
self.image=pygame.image.load('images/ship.bmp')
self.rect=self.image.get_rect()
self.screen_rect=screen.get_rect()
#start each new ship at the bottom center of the screen
self.rect.centerx=self.screen_rect.centerx
self.rect.bottom=self.screen_rect.bottom
#store a decimal value for the ship's center
self.center=float(self.rect.centerx)
#Movement flag
self.moving_right=False
self.moving_left=False
def update(self):
"""Update the ship's position based on the movement flag."""
if self.moving_right and self.rect.right<self.screen_rect.right:
self.center+=self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left>0:
self.center-=self.ai_settings.ship_speed_factor
#update rect object from self.center.
self.rect.centerx=self.center
def blitme(self):
"""Draw the ship at its currect location."""
self.screen.blit(self.image,self.rect)