- Fix: SD Mode was cutting the screens in small TVs #54
- Add: Performance improvements of the game play and custom level editor
- Add: Small changes to support the emulator that allows to run the game on Chrome browser
- Add: Version "Revenge of Lode Runner" (1986) - 17 levels #50
- Add: Version "Lode Runner Fan Book" - 66 levels #50
- Change: Increased custom levels from 5 to 15 #49
- Change: Game code do not rely anymore on deprecated SDK v1 objects #47
- Fix: After selecting a start level, back on main menu would open level editor #48
- Add: Performance improvements #42
- Fix: Background flickering on some devices #43
- Fix: Crash when adding name to high score #44
- Add: NES Sprite Mode #39
- Fix: Runner and guards run animations have a missing frame #40
- Fix: Hole and shake timing are not matching original game #20
- Fix: Rebirth animation not implemented #41
- Fix: Poor performance on low end devices caused by DrawStatusBar() #37
- Add: Allow test level inside the editor #34
- Change: Game remote key does not repeat on level editor #35
- Fix: Level editor has poor performance on low end devices #33
- Fix: The image thumbnails are painting the hidden ladders #36
- Add: Custom Level Editor #28
- Change: The button pressed to start level shall start executing the action relative to it #29
- Change: Keys REW and FF should move the menu to first and last items #30
- Add: Option to select Start Level
- Fix: Runner is not falling when starts the level with no floor below him (L150) #19
- Fix: Two Guards got stuck in the wall at the top left in Level 6 after rebirth #21
- Fix: Dig should not be possible if guard is too close #14 (reopened)
- Fix: Sometimes a guard get stuck in front of the runner without killing him #17
- Fix: Runner is dying when walking over the guards #27
- Add: Save game status and option to restore at the start #3
- Add: Save and display High Scores for each version #2
- Change: Remote keys reorganization
- Change: Use dynamic thumbnails on Version menu option #26
- Fix: 75 Points should be added when a guard falls into a hole and also when it dies #16
- Fix: Handle correctly the end of game (complete last level) #15
- Fix: Sound effects are not overlapping #9
- Fix: Dig should not be possible if guard is too close #14
- Fix: Kid moving down from a ladder with a space before a brick starts falling #12
- Fix: Using the button to restart the level should remove one life #25
- Fix: The game becomes slower after the last gold is taken and the exit ladder is shown #24
- Fix: Hidden ladder do not act like a real ladder so Level 11 can't be finished #23
- Fix: Crash when a guard is climbing a ladder until the top of the screen #22
- Add: Ported original guards AI
- Add: Sounds effects support
- Add: Speed Configuration
- Add: Credits Screen
- Add: Sinclair ZX Spectrum sprites
- Fix: Issues with low end Roku devices (list screen not cleared, fade-in flicks, performance)
- Fix: Gold should be released just when guard falls in hole
- Fix: Runner dies with any key at level start
- Add: Guard exit hole (when have time)
- Add: Pause text at the center of the screen
- Add: New logo graphics, updated splash
- Add: Flags for debugging (stopGuards & immortal)
- Update: Randomize do not repeat consecutive sprite modes
- Fix: Falling on top of guards should not kill runner
- Fix: Sometimes Guards not showing after complete
- Fix: Sometimes when starting a level any key just kills the runner - #7
- Add: Simple Guards AI to validate animation
- Add: Runner death with guards
- Add: Cheat keys configuration (level or health)
- Add: Allow Pause the game
- Fix: Intro screen and Game Over not supporting Randomize Mode
- Fix: Game over image wrong on IBM-PC mode
- Fix: Sometimes Key get locked in one direction
- Fix: Climb ladder into a brick
- Fix: Complete level should be in blockY=0 and offsetY=0
- Add: Additional graphics: IBM PC, Atari 8 bits
- Add: Option to randomize graphics
- Refactor: Abstracted common behavior and properties in charActor
- Add: level startup fade in and flashing runner
- Add: Score animation when complete level
- Add: Runner death on hole
- Add: Game Over when there's no remaining life
- Fix: Hole fill time is too quick
- Fix: Back key on Menu is starting the game
- Add: Runner animation (fall empty and trap)
- Add: Runner animation (dig left, dig right)
- Add: Main Menu
- Add: Runner animation (run left, run right)
- Add: Runner animation (up, down)
- Add: Runner animation (bar left, bar right)
- Add: Collect gold
- Add: Show exit latter when all gold is collected
- Add: Change to next level when hit the top
- Add: Level map loading
- Add: Paint Level Map
- Add: Splash screen
- Add: Start screen
- Add: Two set of sprites: Commodore 64 and Apple II (config still hard coded)