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I noticed that when loading textures like normal maps, they aredarker than when they were first created, which results in a very different full material preview. I loaded the project in Unity and determined that this is apparently because the project is set to linear color space but the texture files are sRGB (at least I believe that this is the case, I'm no expert on color spaces). Changing the color space to sRGB in the Project Settings seems to correct this behavior.
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