Releases: maplibre/maplibre-native
Releases · maplibre/maplibre-native
android-v10.3.1
This release includes debug symbols on GitHub.
node-v5.4.0
- [Note] This is a OpenGL-2 release. It does not include metal support.
- Add support for multi sprites. More information on this feature can be found in the Style Spec Documentation.
ios-v6.4.0
- User-Agent in network requests can now be changed via
MLNNativeNetworkManager.sharedManager.sessionConfiguration
(#2293).
android-v11.0.0-pre6
- Fill outline triangulated reorganized by @alexcristici in #2266
- Bump espresso from 3.5.0 to 3.5.1 in /platform/android by @dependabot in #2274
- Bump org.assertj:assertj-core from 3.23.1 to 3.25.3 in /platform/android by @dependabot in #2278
- Fix projection matrix for raster image drawables by @stefankarschti in #2242
- Layer group uniforms by @alexcristici in #2247
- Add debug symbols to Android release by @louwers in #2294
- Always use blending for basic fill layers by @mwilsnd in #2296
node-v5.4.0-pre.0
- [Note] This is a OpenGL-2 release. It does not include metal support.
- Add support for multi sprites. More information on this feature can be found in the Style Spec Documentation.
ios-v6.3.3
- Fix memory leak in Metal shader compilation (#2257).
- Improved iOS UI tests (#2258)
- Add wide vector shader option to Custom Drawable Layer (#2183)
- Guard against potential crash when the Metal drawable is now unavailable (#2272)
- Eliminate spurious log output when using triangulated fill outlines (#2279)
- Fix projection matrix for raster image drawables (#2242)
android-v11.0.0-pre5
ios-v6.3.2
- Fix potential memory leak (#2254).
ios-v6.3.1
- Add debug symbols to releases (see Releases on GitHub).
ios-v6.3.0
- Temporary workaround for map display freeze / stutter when using annotation views with Metal backend. Issue 2117 fixed by PR 2148.
- Make setURL method on MLNImageSource public (#2197).
- Make setCoordinates method on MLNImageSource public (#2198).