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PointLayer渲染叠加的点时, 视觉上连成一团了, 与VectorLayer渲染结果相差太大 #20

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wsw0108 opened this issue Jul 13, 2017 · 4 comments

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@wsw0108
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wsw0108 commented Jul 13, 2017

Vector渲染结果:

image

Point渲染结果:

image

Point渲染结果(改变blendFunc后)

image

gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA)
与Vector仍然有差距, 不过已经有层次感了.

@wsw0108
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wsw0108 commented Jul 13, 2017

@alex2wong
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so,最后到什么程度了。 其实每个vertex 的颜色给个透明度,颜色明快些,最后要素叠加起来视觉上就没这么硬了,会舒适很多。

@fuzhenn
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fuzhenn commented Nov 6, 2017

@alex2wong , 谢谢关注!
最近我们正在开发一个基于矢量瓦片的新轮子, biglayer里的逻辑会合并迁移过去, 所以这里的开发暂时停止了.

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