|
| 1 | +let boxes = document.querySelectorAll(".box"); |
| 2 | + |
| 3 | +let resetBtn = document.querySelector("#reset-btn"); |
| 4 | +let newGameBtn = document.querySelector("#new-btn"); |
| 5 | + |
| 6 | +let msgContainer = document.querySelector(".msg-container"); |
| 7 | +let msg = document.querySelector("#msg"); |
| 8 | + |
| 9 | +let turnO = true; // playerX, playerO |
| 10 | +let count = 0; //To Track Draw |
| 11 | + |
| 12 | +let winPatterns = [ |
| 13 | + [0, 1, 2], // Top Row |
| 14 | + [3, 4, 5], // Middle Row |
| 15 | + [6, 7, 8], // Bottom Row |
| 16 | + |
| 17 | + [0, 3, 6], // Left Column |
| 18 | + [1, 4, 7], // Middle Column |
| 19 | + [2, 5, 8], // Right Column |
| 20 | + |
| 21 | + [0, 4, 8], // Top-Left to Bottom-Right Diagonal |
| 22 | + [2, 4, 6], // Top-Right to Bottom-Left Diagonal |
| 23 | +]; |
| 24 | + |
| 25 | +const resetGame = () => { |
| 26 | + turnO = true; |
| 27 | + count = 0; |
| 28 | + enabledBoxes(); |
| 29 | + msgContainer.classList.add("hide"); |
| 30 | +}; |
| 31 | + |
| 32 | +boxes.forEach((box) => { |
| 33 | + box.addEventListener("click", () => { |
| 34 | + if (turnO) { |
| 35 | + //playerO |
| 36 | + box.innerText = "O"; |
| 37 | + turnO = false; |
| 38 | + } else { |
| 39 | + //playerX |
| 40 | + box.innerText = "X"; |
| 41 | + turnO = true; |
| 42 | + } |
| 43 | + box.disabled = true; |
| 44 | + count++; |
| 45 | + |
| 46 | + let isWinner = checkWinner(); |
| 47 | + |
| 48 | + if (count === 9 && !isWinner) { |
| 49 | + gameDraw(); |
| 50 | + } |
| 51 | + }); |
| 52 | +}); |
| 53 | + |
| 54 | +const gameDraw = () => { |
| 55 | + msg.innerText = "Game was a Draw"; |
| 56 | + msgContainer.classList.remove("hide"); |
| 57 | + disabledBoxes(); |
| 58 | +}; |
| 59 | + |
| 60 | +const disabledBoxes = () => { |
| 61 | + for (let box of boxes) { |
| 62 | + box.disabled = true; |
| 63 | + } |
| 64 | +}; |
| 65 | + |
| 66 | +const enabledBoxes = () => { |
| 67 | + for (let box of boxes) { |
| 68 | + box.disabled = false; |
| 69 | + box.innerText = ""; |
| 70 | + } |
| 71 | +}; |
| 72 | + |
| 73 | +const showWinner = (winner) => { |
| 74 | + msg.innerText = `Congratulations, Winner is ${winner}`; |
| 75 | + msgContainer.classList.remove("hide"); |
| 76 | + disabledBoxes(); |
| 77 | +}; |
| 78 | + |
| 79 | +/* pattern is a 3-number array, like [0, 1, 2] |
| 80 | +pattern[0] is the first index, like 0 |
| 81 | +boxes[pattern[0]] is boxes[0] — the first box |
| 82 | +.innerText gets the text inside that box (like "X", "O", or empty) |
| 83 | +So pos1Val stores the text content of the first box in that pattern. */ |
| 84 | + |
| 85 | +const checkWinner = () => { |
| 86 | + for (let pattern of winPatterns) { |
| 87 | + let pos1val = boxes[pattern[0]].innerText; |
| 88 | + let pos2val = boxes[pattern[1]].innerText; |
| 89 | + let pos3val = boxes[pattern[2]].innerText; |
| 90 | + |
| 91 | + if (pos1val !== "" && pos2val !== "" && pos3val !== "") { |
| 92 | + if (pos1val === pos2val && pos2val === pos3val) { |
| 93 | + showWinner(pos1val); |
| 94 | + return true; |
| 95 | + } |
| 96 | + } |
| 97 | + } |
| 98 | +}; |
| 99 | + |
| 100 | +newGameBtn.addEventListener("click", resetGame); |
| 101 | +resetBtn.addEventListener("click", resetGame); |
0 commit comments