-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathactions.py
41 lines (29 loc) · 1.2 KB
/
actions.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
from __future__ import annotations
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from engine import Engine
from entity import Entity
class Action:
def perform(self, engine: Engine, entity: Entity) -> None:
"""Perform this action with the objects needed to determine its scope.
`engine` is the scope this aciton is being performed in.
`entity` is the object performing the action.
This method must be overridden by Action subclasses.
"""
raise NotImplementedError()
class EscapeAction(Action):
def perform(self, engine: Engine, entity: Entity) -> None:
raise SystemExit()
class MovementAction(Action):
def __init__(self, dx: int, dy: int):
super().__init__()
self.dx = dx
self.dy = dy
def perform(self, engine: Engine, entity: Entity) -> None:
dest_x = entity.x + self.dx
dest_y = entity.y + self.dy
if not engine.game_map.in_bounds(dest_x, dest_y):
return # Destination is out of bounds.
if not engine.game_map.tiles["walkable"][dest_x, dest_y]:
return # Destination is blocked by a tile.
entity.move(self.dx, self.dy)