|
| 1 | +# function to ask play again or not |
| 2 | +def play_again(): |
| 3 | + print("\nDo you want to play again? (y or n)") |
| 4 | + |
| 5 | + # convert the player's input to lower_case |
| 6 | + answer = input(">").lower() |
| 7 | + |
| 8 | + if "y" in answer: |
| 9 | + # if player typed "yes" or "y" start the game from the beginning |
| 10 | + start() |
| 11 | + else: |
| 12 | + # if user types anything besides "yes" or "y", exit() the program |
| 13 | + exit() |
| 14 | + |
| 15 | + |
| 16 | +# game_over function accepts an argument called "reason" |
| 17 | +def game_over(reason): |
| 18 | + # print the "reason" in a new line (\n) |
| 19 | + print("\n" + reason) |
| 20 | + print("Game Over!") |
| 21 | + # ask player to play again or not by activating play_again() function |
| 22 | + play_again() |
| 23 | + |
| 24 | + |
| 25 | +# diamond room |
| 26 | +def diamond_room(): |
| 27 | + # some prompts |
| 28 | + print("\nYou are now in a room filled with diamonds!") |
| 29 | + print("And there is a door too!") |
| 30 | + print("What would you do? (1 or 2)") |
| 31 | + print("1). Take some diamonds and go through the door.") |
| 32 | + print("2). Just go through the door.") |
| 33 | + |
| 34 | + # take input() |
| 35 | + answer = input(">") |
| 36 | + |
| 37 | + if answer == "1": |
| 38 | + # the player is dead, call game_over() function with the "reason" |
| 39 | + game_over("They were cursed diamonds! The moment you touched it, the building collapsed, and you die!") |
| 40 | + elif answer == "2": |
| 41 | + # the player won the game |
| 42 | + print("\nNice, you're are an honest man! Congrats you win the game!") |
| 43 | + # activate play_again() function |
| 44 | + play_again() |
| 45 | + else: |
| 46 | + # call game_over() with "reason" |
| 47 | + game_over("Go and learn how to type a number.") |
| 48 | + |
| 49 | + |
| 50 | +# monster room |
| 51 | +def monster_room(): |
| 52 | + # some prompts |
| 53 | + # '\n' is to print the line in a new line |
| 54 | + print("\nNow you entered the room of a monster!") |
| 55 | + print("The monster is sleeping.\nBehind the monster, there is another door. What would you do? (1 or 2)") |
| 56 | + print("1). Go through the door silently.") |
| 57 | + print("2). Kill the monster and show your courage!") |
| 58 | + |
| 59 | + # take input() |
| 60 | + answer = input(">") |
| 61 | + |
| 62 | + if answer == "1": |
| 63 | + # lead him to the diamond_room() |
| 64 | + diamond_room() |
| 65 | + elif answer == "2": |
| 66 | + # the player is dead, call game_over() with "reason" |
| 67 | + game_over("The monster was hungry, he/it ate you.") |
| 68 | + else: |
| 69 | + # game_over() with "reason" |
| 70 | + game_over("Go and learn how to type a number.") |
| 71 | + |
| 72 | + |
| 73 | +# bear room |
| 74 | +def bear_room(): |
| 75 | + # give some prompts |
| 76 | + # '\n' is to print the line in a new line |
| 77 | + print("\nThere is a bear here.") |
| 78 | + print("Behind the bear is another door.") |
| 79 | + print("The bear is eating tasty honey!") |
| 80 | + print("What would you do? (1 or 2)") |
| 81 | + print("1). Take the honey.") |
| 82 | + print("2). Taunt the bear.") |
| 83 | + |
| 84 | + # take input() |
| 85 | + answer = input(">") |
| 86 | + |
| 87 | + if answer == "1": |
| 88 | + # the player is dead! |
| 89 | + game_over("The bear killed you.") |
| 90 | + elif answer == "2": |
| 91 | + # lead him to the diamond_room() |
| 92 | + print("\nYour Good time, the bear moved from the door. You can go through it now!") |
| 93 | + diamond_room() |
| 94 | + else: |
| 95 | + # else call game_over() function with the "reason" argument |
| 96 | + game_over("Don't you know how to type a number?") |
| 97 | + |
| 98 | + |
| 99 | +def start(): |
| 100 | + # give some prompts. |
| 101 | + print("\nYou are standing in a dark room.") |
| 102 | + print("There is a door to your left and right, which one do you take? (l or r)") |
| 103 | + |
| 104 | + # convert the player's input() to lower_case |
| 105 | + answer = input(">").lower() |
| 106 | + |
| 107 | + if "l" in answer: |
| 108 | + # if player typed "left" or "l" lead him to bear_room() |
| 109 | + bear_room() |
| 110 | + elif "r" in answer: |
| 111 | + # else if player typed "right" or "r" lead him to monster_room() |
| 112 | + monster_room() |
| 113 | + else: |
| 114 | + # else call game_over() function with the "reason" argument |
| 115 | + game_over("Don't you know how to type something properly?") |
| 116 | + |
| 117 | + |
| 118 | +# start the game |
| 119 | +start() |
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