turtle.getFuelLevel()
turtle.turnLeft()
turtle.turnRight()
turtle.getSelectedSlot()
turtle.select(slotNum)
turtle.getItemCount(slotNum)
turtle.getItemSpace(slotNum)
turtle.getFuelLimit()
turtle.transferTo(slotNum, count)
turtle.equipLeft()
turtle.equipRight()
turtle.refuel(count)
turtle.dig()
turtle.digUp()
turtle.digDown()
turtle.forward()
turtle.back()
turtle.up()
turtle.down()
turtle.detect()
turtle.detectUp()
turtle.detectDown()
turtle.compare()
turtle.compareUp()
turtle.compareDown()
turtle.inspect()
turtle.inspectUp()
turtle.inspectDown()
turtle.compareTo(slotNum)
turtle.place(text)
turtle.placeUp(text)
turtle.placeDown(text)turtle.drop(count)
turtle.dropUp(count)
turtle.dropDown(count)
turtle.suck(count)
turtle.suckUp(count)
turtle.suckDown(count)
turtle.attack()
turtle.attackUp()
turtle.attackDown()
turtle.craft(count)
peripheral.find("inventory, turtle, drive, ...")Also: A way to manage the "state" of blocks (for turtle.inspect f.e.)