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Working functions

turtle.getFuelLevel()
turtle.turnLeft()
turtle.turnRight()
turtle.getSelectedSlot()
turtle.select(slotNum)
turtle.getItemCount(slotNum)
turtle.getItemSpace(slotNum)
turtle.getFuelLimit()
turtle.transferTo(slotNum, count)
turtle.equipLeft()
turtle.equipRight()
turtle.refuel(count)
turtle.dig()
turtle.digUp()
turtle.digDown()
turtle.forward()
turtle.back()
turtle.up()
turtle.down()
turtle.detect()
turtle.detectUp()
turtle.detectDown()
turtle.compare()
turtle.compareUp()
turtle.compareDown()
turtle.inspect()
turtle.inspectUp()
turtle.inspectDown()
turtle.compareTo(slotNum)
turtle.place(text)
turtle.placeUp(text)
turtle.placeDown(text)

Implemented but not finished

No check against fuel level or worldgen

Implemented but not working

Haven't started

turtle.drop(count)
turtle.dropUp(count)
turtle.dropDown(count)
turtle.suck(count)
turtle.suckUp(count)
turtle.suckDown(count)
turtle.attack()
turtle.attackUp()
turtle.attackDown()
turtle.craft(count)
peripheral.find("inventory, turtle, drive, ...")

Also: A way to manage the "state" of blocks (for turtle.inspect f.e.)