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Hi all, I really love NanoSVG and was able to get everything going using our in-house OpenGL engine. I added some clamping logic so that when the rasterized image is bigger than the viewport, vertexes gets clamped, and the invoked call to nsvgRasterize reflects this by requesting only the visible portion, which in return makes zooming in extremely fast and efficient.
My issue comes when I rotate the resulting svg, I have no way of specifying an angle to the rasterizer. Does anyone have a good solution to cope up with rotation when working with svg that are exceeding the viewport's dimensions?
Thanks for any input!
The text was updated successfully, but these errors were encountered:
Hi all, I really love NanoSVG and was able to get everything going using our in-house OpenGL engine. I added some clamping logic so that when the rasterized image is bigger than the viewport, vertexes gets clamped, and the invoked call to nsvgRasterize reflects this by requesting only the visible portion, which in return makes zooming in extremely fast and efficient.
My issue comes when I rotate the resulting svg, I have no way of specifying an angle to the rasterizer. Does anyone have a good solution to cope up with rotation when working with svg that are exceeding the viewport's dimensions?
Thanks for any input!
The text was updated successfully, but these errors were encountered: