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CREDITS
@@ -82,3 +82,17 @@ http://github.com/microsoft/DirectXMath
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17. Pick Matrix
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glu project -> project.c
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+
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+18. Ray sphere intersection
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+RAY TRACING GEMS
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+HIGH-QUALITY AND REAL-TIME RENDERING WITH DXR AND OTHER APIS
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+CHAPTER 7
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+Precision Improvements for Ray/Sphere Intersection
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+Eric Haines (1), Johannes Günther (2), and Tomas Akenine-Möller (1)
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+ (1) NVIDIA
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+ (2) Intel
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+Wyman, C., and Haines, E. Getting Started with RTX Ray Tracing.
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+https://github.com/NVIDIAGameWorks/GettingStartedWithRTXRayTracing
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