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move credits to its own file to keep LICENSE more clear
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CREDITS

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This library [initially] used some [piece of] implementations
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(may include codes) from these open source projects/resources:
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1. Affine Transforms
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The original glm repo (g-truc), url: https://github.com/g-truc/glm
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LICENSE[S]:
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The Happy Bunny License (Modified MIT License)
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The MIT License
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Copyright (c) 2005 - 2016 G-Truc Creation
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FULL LICENSE: https://github.com/g-truc/glm/blob/master/copying.txt
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2. Quaternions
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Anton's OpenGL 4 Tutorials book source code:
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LICENSE:
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OpenGL 4 Example Code.
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Accompanies written series "Anton's OpenGL 4 Tutorials"
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Email: anton at antongerdelan dot net
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First version 27 Jan 2014
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Copyright Dr Anton Gerdelan, Trinity College Dublin, Ireland.
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3. Euler Angles
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David Eberly
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Geometric Tools, LLC http://www.geometrictools.com/
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Copyright (c) 1998-2016. All Rights Reserved.
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Computing Euler angles from a rotation matrix (euler.pdf)
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Gregory G. Slabaugh
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4. Extracting Planes
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Fast Extraction of Viewing Frustum Planes from the World-View-Projection Matrix
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Authors:
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Gil Gribb ([email protected])
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Klaus Hartmann ([email protected])
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5. Transform AABB
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Transform Axis Aligned Bounding Boxes:
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http://dev.theomader.com/transform-bounding-boxes/
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https://github.com/erich666/GraphicsGems/blob/master/gems/TransBox.c
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6. Cull frustum
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http://www.txutxi.com/?p=584
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http://old.cescg.org/CESCG-2002/DSykoraJJelinek/

LICENSE

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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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-
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This library [initially] used some [piece of] implementations
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(may include codes) from these open source projects/resources:
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1. Affine Transforms
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The original glm repo (g-truc), url: https://github.com/g-truc/glm
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LICENSE[S]:
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The Happy Bunny License (Modified MIT License)
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The MIT License
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Copyright (c) 2005 - 2016 G-Truc Creation
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FULL LICENSE: https://github.com/g-truc/glm/blob/master/copying.txt
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2. Quaternions
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Anton's OpenGL 4 Tutorials book source code:
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LICENSE:
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OpenGL 4 Example Code.
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Accompanies written series "Anton's OpenGL 4 Tutorials"
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Email: anton at antongerdelan dot net
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First version 27 Jan 2014
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Copyright Dr Anton Gerdelan, Trinity College Dublin, Ireland.
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3. Euler Angles
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David Eberly
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Geometric Tools, LLC http://www.geometrictools.com/
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Copyright (c) 1998-2016. All Rights Reserved.
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Computing Euler angles from a rotation matrix (euler.pdf)
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Gregory G. Slabaugh
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4. Extracting Planes
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Fast Extraction of Viewing Frustum Planes from the World-View-Projection Matrix
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Authors:
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Gil Gribb ([email protected])
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Klaus Hartmann ([email protected])
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5. Transform AABB
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Transform Axis Aligned Bounding Boxes:
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http://dev.theomader.com/transform-bounding-boxes/
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https://github.com/erich666/GraphicsGems/blob/master/gems/TransBox.c
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6. Cull frustum
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http://www.txutxi.com/?p=584
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http://old.cescg.org/CESCG-2002/DSykoraJJelinek/

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