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[Idea] Add Support File GGUF + GUI Control panel #685

@Ricookies707

Description

@Ricookies707

This is combine the efficiency of GGUF models for local AI inference with a user-friendly Graphical User Interface (GUI) and deliver it as a simple, portable executable (like an .exe). This directly addresses common hurdles in deploying local AI—complexity and difficult installation.

Here is a proposed structure for your GitHub Idea/Feature Request, focusing on the key points:

Project Idea: Portable GGUF-Powered Minecraft AI/NPC Control Panel

Overview:

This project aims to create a portable, easy-to-use GUI application that allows users to seamlessly download, load, and control GGUF (GPT-Generated Unified Format) models specifically for Minecraft AI/NPC (Non-Player Character) interactions. The goal is to replace complex terminal-based (Python-based) setup with a simple, all-in-one executable (e.g., .exe for Windows) for a "click-and-play" experience.

Key Goals and Features:

 1) GGUF Model Support:

    Implement core functionality to load AI models stored in the highly optimized GGUF format. GGUF is excellent for local deployment and quantized models, making powerful AI feasible on consumer-grade hardware.

    Allow users to specify the path to a local GGUF file or select a model directly from a curated list (e.g., from Hugging Face models tagged as minecraft-GGUF).

2) Full GUI Control Panel (Easy Installation):

    Develop a full GUI to manage the AI instead of relying on a command-line interface. This makes it accessible to a much broader user base.
  1. Behavior Control Panel:
  • Design a interface for users to create NPC behaviors (e.g., patrol routes, interaction triggers, dialogue options, commands, learning, memory, tail).

  • Include a visual logic editor for crafting custom NPC decision-making processes (e.g., "If NPC Bot has item X, then say Y", or "if NPC bot can build nether portal using mixed bucket lava and bucket water, flit with iron).

    1. Community Tools:
  • A built-in NPC different behavior and talk chatter library where users can share and download custom NPC profiles, incluing add support vision like-robot.

  • Implement File Documentation knowledge and tutorials (dataset or furing-tune training) for creating advanced NPC behaviors without coding.

    1. Core GUI Components:

    -Model Selection/Loading: A simple button/field to browse and load a .gguf file.

    -Parameter Control: Sliders/input fields for common LLM (Large Language Model) parameters like Temperature (for creativity/randomness), Top-P, and Max Tokens.

    -Prompt/Instruction Input: A large text area for system prompts or initial instructions to define the NPC's personality or role (e.g., "You are a helpful explorer who prioritizes mining iron.").
    
    -Connection Status: Visual indicator of the connection status to the Minecraft server/mod API.
    
    -Connection Status: Visual indicator of the connection status to the Minecraft server/mod API.
    
    1. Portable Executable (.exe/Bundled App):
     -Package the application and its dependencies (like the necessary inference engine, e.g., a C/C++ based one like llama.cpp or a derivative) into a single, portable file.
     - This eliminates the need for users to install Python environments or deal with dependency management, making it easy to download and run.
    
    1. Testing Framework:
  • Include a sandbox environment within Minecraft for real-time testing of NPC behaviors.

  • Support for debugging tools (e.g., NPC thought logs, pathfinding visualizers, token, error or possible glitch, health AI (if system detect AI act be dumb or smart).

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