-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathindex.ts
53 lines (43 loc) · 1.45 KB
/
index.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
import DiscordJS, { Collection, GatewayIntentBits } from 'discord.js';
import dotenv from 'dotenv';
import fs from 'fs';
import path from 'path';
dotenv.config();
//----------------------------------------------------
// Events and Interactions should not be here.
//
declare module "discord.js" {
export interface Client {
commands: Collection<unknown, any>
}
}
const client = new DiscordJS.Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMembers,
GatewayIntentBits.GuildVoiceStates,
GatewayIntentBits.GuildMessages
]
});
// Command Handling
client.commands = new Collection();
const commandsPath = path.join(__dirname, 'commands');
const commandsFiles = fs.readdirSync(commandsPath).filter((file: string) => file.endsWith('.ts'));
for (const file of commandsFiles)
{
const filePath = path.join(commandsPath, file);
const command = require(filePath);
client.commands.set(command.data.name, command);
}
// Event Handling
const eventsPath = path.join(__dirname, 'events');
const eventFiles = fs.readdirSync(eventsPath).filter((file: string) => file.endsWith('.ts'));
for (const file of eventFiles) {
const filePath = path.join(eventsPath, file);
const event = require(filePath);
if (event.once)
client.once(event.name, (...args) => event.execute(...args));
else
client.on(event.name, (...args) => event.execute(...args));
}
client.login(process.env.TOKEN);