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Merge pull request kodecocodes#852 from macbellingrath/patch-2
Fix Typo in Convex Hull
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Convex Hull/README.md

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@@ -17,7 +17,7 @@ The quickhull algorithm works as follows:
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- Keep on doing so on until no more points are left, the recursion has come to an end and the points selected constitute the convex hull.
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Our functioni will have the following defininition:
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Our function will have the following defininition:
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`findHull(points: [CGPoint], p1: CGPoint, p2: CGPoint)`
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