-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathanimation.py
231 lines (177 loc) · 6.73 KB
/
animation.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
from manim import *
class ListSeq(MovingCameraScene):
def bounds(self, i):
if i >= self.size or i < 0:
return False
else:
return True
def print(self, text):
prompt=Text(text).move_to(self.camera.frame_center).scale(self.camera.frame_width / self.O_WIDTH).set_color(BLACK)
box = Rectangle(width=prompt.width*1.1 , height = prompt.height + prompt.width*0.1).move_to(self.camera.frame_center).set_color(BLACK)
box.set_fill(WHITE, 0.8)
label = VGroup(box, prompt)
self.play(FadeIn(label), run_time=0.5)
self.wait(1)
self.play(FadeOut(label), run_time=0.5)
def erase(self, i):
if self.bounds(i) == False:
self.print("Remoção inválida na posição {}.".format(i))
return
self.play(FadeOut(self.get_label(i)))
self.set_label(i, Text(""))
if i < self.size:
self.shift(i+1, -1)
self.size -= 1
def shift(self, pos, offset):
I = list(range(pos, self.size))
print(I)
coef = 0.9
if offset > 0:
I.reverse()
for i in I:
#self.play(FadeOut(self.array[i][1]))
self.play(self.get_label(i).animate.move_to(self.get_square(i+offset).get_center()), run_time=coef)
coef *= coef
self.set_label(i+offset, self.get_label(i))
elif offset < 0:
for i in I:
self.set_label(i+offset, Text(""))
self.set_label(i+offset, self.get_label(i))
self.add(self.get_label(i))
self.play(self.get_label(i).animate.move_to(self.get_square(i+offset).get_center()), run_time=coef)
coef *= coef
def insert(self, i, e):
if self.bounds(i) == False and i > self.size:
self.print("Inserção inválida na posição {}.".format(i))
return
if self.size == self.get_max():
self.print("Capacidade máxima atingida.")
return
label = Text("{}".format(e)).move_to(self.get_square(i).get_center())
if i < self.size:
self.shift(i, 1)
#print("shift pae")
#self.array[i] = self.build_VGroup(square=self.get_square(i), label=label, index=self.get_index(i))
self.set_label(i, label)
self.size += 1
self.play(FadeIn(label))
#if i == 0:
# box = Square()
#elif self.bounds(i) or i == len(self.itens):
# box = Square().next_to(self.itens[i-1])
#else:
# self.print("Inserção inválida na posição {}.".format(i))
# return
#text = Text("{}".format(e)).move_to(box.get_center())
#item = VGroup(box, text)
#self.itens.insert(i, item)
#cpy = self.itens.copy()
#cpy[i+1:].next_to(item)
#self.play(self.itens[i+1:].animate.next_to(item),
# self.camera.frame.animate.set(width=cpy.width * 2.1).move_to(cpy.get_center() ))
#self.play(FadeIn(item))
def build_VGroup(self, square, index, label):
return VGroup(square, index, label)
def search(self, x):
for i, item in enumerate(self.array):
if x == int(self.get_label(i).original_text):
if i == 0:
self.play(item.animate.set_color(color=GREEN, family=True))
else:
self.play(item.animate.set_color(color=GREEN, family=True), self.array[i-1].animate.set_color(color=WHITE, family=True))
self.print("Item {} encontrado na posição {}.".format(x, i))
self.play(item.animate.set_color(color=WHITE, family=True))
break
else:
if i == 0:
self.play(item.animate.set_color(color=RED, family=True))
else:
self.play(item.animate.set_color(color=RED, family=True), self.array[i-1].animate.set_color(color=WHITE, family=True))
def set_square(self, i, square):
self.array[i][0] = square
def set_index(self, i, index):
self.array[i][1] = index
def set_label(self, i, label):
self.array[i][2] = label
def get_square(self, i):
return self.array[i][0]
def get_index(self, i):
return self.array[i][1]
def get_label(self, i):
return self.array[i][2]
def get_max(self):
return len(self.array)
def add_elements(self, n):
new_g = VGroup()
for i in range(self.get_max(), self.get_max()+ n):
if i > 0:
s = Square().next_to(self.get_square(-1))
else:
s = Square()
index = Text("{}".format(i)).next_to(s, DOWN).scale(0.7)
item = Text("")
new = VGroup(s, index, item)
self.array.add(new)
new_g.add(new)
self.play(
FadeIn(new_g),
self.camera.frame.animate.set(width=self.array.width * 1.5).move_to(self.array.get_center())
)
def rm_elements(self, n):
if n > self.get_max():
self.print("Operação Inválida!")
return
new_g = self.array[-n:]
self.array = self.array[:-n]
if self.get_max() < self.size:
self.size = self.get_max()
self.play(
FadeOut(new_g),
self.camera.frame.animate.set(width=self.array.width * 1.5).move_to(self.array.get_center())
)
#for i in range(self.get_max(), self.get_max()+ n):
# if i > 0:
# s = Square().next_to(self.get_square(-1))
# else:
# s = Square()
# index = Text("{}".format(i)).next_to(s, DOWN).scale(0.7)
# item = Text("")
#
# new = VGroup(s, index, item)
# self.array.add(new)
# new_g.add(new)
def resize(self, size):
diff = size - self.get_max()
if diff > 0:
self.add_elements(diff)
elif diff < 0:
self.rm_elements(-diff)
def construct(self):
self.itens = VGroup()
self.O_WIDTH = self.camera.frame_width
self.size = 0
self.array = VGroup()
#self.add_elements(15)
#self.insert(0, 3)
#self.insert(1, 8)
#self.insert(1, 11)
#self.insert(1, 5)
#self.erase(0)
#self.erase(0)
#self.insert(1, -2)
#self.insert(1, 11)
#self.insert(1, 5)
#self.search(-2)
##self.erase(0)
#self.insert(4, 7)
#self.insert(5, 14)
#self.insert(6, 93)
#self.insert(1, 11)
#self.erase(1)
#self.erase(14)
#self.insert(0, 0)
#self.resize(18)
#self.wait(2)
#self.resize(6)
# self.wait(2)
self.resize(10)