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@@ -302,6 +304,7 @@ async function AmmoPhysics() {
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* @name AmmoPhysics#addMesh
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* @param {Mesh} mesh The mesh to add.
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* @param {number} [mass=0] The mass in kg of the mesh.
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* @param {number} [restitution=0] The restitution of the mesh, usually from 0 to 1. Represents how "bouncy" objects are when they collide with each other.
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