You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: examples/jsm/physics/JoltPhysics.js
+1-1Lines changed: 1 addition & 1 deletion
Original file line number
Diff line number
Diff line change
@@ -305,7 +305,7 @@ async function JoltPhysics() {
305
305
* @name JoltPhysics#addMesh
306
306
* @param {Mesh} mesh The mesh to add.
307
307
* @param {number} [mass=0] The mass in kg of the mesh.
308
-
* @param {number} [restitution=0] The restitution/friction of the mesh.
308
+
* @param {number} [restitution=0] The restitution of the mesh, usually from 0 to 1. Represents how "bouncy" objects are when they collide with each other.
Copy file name to clipboardExpand all lines: examples/jsm/physics/RapierPhysics.js
+1-1Lines changed: 1 addition & 1 deletion
Original file line number
Diff line number
Diff line change
@@ -372,7 +372,7 @@ async function RapierPhysics() {
372
372
* @name RapierPhysics#addMesh
373
373
* @param {Mesh} mesh The mesh to add.
374
374
* @param {number} [mass=0] The mass in kg of the mesh.
375
-
* @param {number} [restitution=0] The restitution/friction of the mesh.
375
+
* @param {number} [restitution=0] The restitution of the mesh, usually from 0 to 1. Represents how "bouncy" objects are when they collide with each other.
0 commit comments