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game.rb
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require 'hasu'
Hasu.load 'ship.rb'
Hasu.load 'enemy.rb'
Hasu.load 'background.rb'
class Game < Hasu::Window
WIDTH = 480
HEIGHT = 640
def initialize
super(WIDTH, HEIGHT, false)
@high_score = 0
end
def reset
@background = Background.new
@ship = Ship.new
@missiles = []
@enemies = []
@bombs = []
@score = 0
@font = Gosu::Font.new(self, "Arial", 15)
@game_over = false
end
def update
if button_down?(Gosu::KbLeft)
@ship.left!
end
if button_down?(Gosu::KbRight)
@ship.right!
end
if mouse_moved?
@ship.set_x(mouse_x)
end
update_background
update_missiles
update_enemies
update_bombs
fire_a_bomb
find_collisions
unless game_over?
create_new_enemy
end
end
def button_down(key)
if key == Gosu::KbSpace or key == Gosu::MsLeft
@missiles << @ship.fire!
end
end
def draw
draw_background
if game_over?
write_game_over_text
else
draw_ship
draw_missiles
draw_enemies
draw_bombs
end
draw_score
end
private
def mouse_moved?
@prev_mouse_x != mouse_x
ensure
@prev_mouse_x = mouse_x
end
def update_background
@background.update
end
def update_missiles
update_collection(@missiles)
end
def update_collection(collection)
collection.each do |object|
object.update
if object.out_of_screen?
collection.delete(object)
end
end
end
def fire_a_bomb
if rand(100) == 0 && @enemies.any?
@bombs << @enemies.sample.fire(@ship)
end
end
def update_enemies
update_collection(@enemies)
end
def find_collisions
missiles_vs_enemies
missiles_vs_bombs
ship_vs_enemies
ship_vs_bombs
end
def missiles_vs_enemies
@missiles.each do |missile|
@enemies.each do |enemy|
if missile.hit?(enemy)
delete_enemy(enemy)
delete_missile(missile)
add_score(10)
end
end
end
end
def missiles_vs_bombs
@missiles.each do |missile|
@bombs.each do |bomb|
if missile.hit?(bomb)
delete_bomb(bomb)
delete_missile(missile)
add_score(10)
end
end
end
end
def ship_vs_enemies
@enemies.each do |enemy|
if @ship.intersect?(enemy)
set_game_over
end
end
end
def ship_vs_bombs
@bombs.each do |bomb|
if @ship.intersect?(bomb)
set_game_over
end
end
end
def delete_enemy(enemy)
@enemies.delete(enemy)
end
def delete_bomb(bomb)
@bombs.delete(bomb)
end
def delete_missile(missile)
@missiles.delete(missile)
end
def set_game_over
@game_over = true
end
def write_game_over_text
@font.draw(game_over_text, WIDTH/2 - text_width(game_over_text)/2, HEIGHT/2 - 100, 0)
end
def game_over_text
'GAME OVER'
end
def text_width(text)
@font.text_width(text)
end
def create_new_enemy
if rand(70) == 0
@enemies << Enemy.new
end
end
def add_score(points)
@score += points
@high_score = @score if @score > @high_score
end
def draw_background
@background.draw(self)
end
def draw_ship
@ship.draw(self)
end
def draw_missiles
draw_collection(@missiles)
end
def draw_enemies
draw_collection(@enemies)
end
def draw_bombs
draw_collection(@bombs)
end
def draw_collection(collection)
collection.each { |obj| obj.draw(self) }
end
def draw_score
@font.draw("Score: #{@score}", 10, 10, 0)
@font.draw("High score: #{@high_score}", WIDTH - 120, 10, 0)
end
def game_over?
@game_over
end
def update_bombs
update_collection(@bombs)
end
def delete_bomb(bomb)
@bombs.delete(bomb)
end
end
Game.run