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Bullet sync / onPlayerWeaponFire is still broken #4497

@ArranTuna

Description

@ArranTuna

Describe the bug

I upgraded the server to test if bullet sync was fixed, but it turns out it's still broken, just not as badly broken. Players report sometimes nobody is taking damage.

Sometimes when firing a weapon onPlayerWeaponFire is not triggering. Here is a video that shows it working sometimes, then sometimes, not, half way in I find a good spot to reproduce it:

https://streamable.com/6pax4o

Steps to reproduce

srun addEventHandler("onPlayerWeaponFire", me, function(wep, x, y, z) outputChatBox(wep.." "..x.." "..y.." "..z, source) end)
srun setElementPosition(me, -2954.279, 443.616, 2.727) -- location I used in video
Fire M4 and see sometimes messages come up, sometimes not.

Version

MTA:SA Server v1.6-release-23409
Multi Theft Auto v1.6-release-23441

Additional context

No response

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Security Policy

  • I have read and understood the Security Policy and this issue is not security related.

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