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- # Scraped from: https://wiki.multitheftauto.com/wiki/playSoundFrontEnd
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shared : &shared
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name : playSoundFrontEnd
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- description : TODO
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- incomplete : true
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+ notes :
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+ - type : info
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+ content : These sounds can be disabled with [[setWorldSoundEnabled]] so if these sounds stop working you should check if you're disabling the sounds.
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+ - type : info
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+ content : These sounds don't work when [[fadeCamera]] has been used to make the screen black.
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+ description : This function plays a frontend sound for the specified player.
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+ oop :
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+ element : player
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+ method : playSoundFrontEnd
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+ note : For client-side use Sound.playFrontEnd()
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+ parameters :
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+ - name : thePlayer
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+ type : player
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+ description : The [[player]] you want the sound to play for.
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+ - name : sound
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+ type : int
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+ description : A whole [[int]] specifying the sound id to play.
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+ templateList : frontend-sounds
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+ returns :
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+ values :
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+ - type : bool
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+ name : result
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+ description : Returns true if the sound was successfully played, false otherwise.
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server :
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<< : *shared
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+ examples :
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+ - path : examples/playSoundFrontEnd-1.lua
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+ description : This example plays a sound when a player spawns.
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+ - path : examples/playSoundFrontEnd_OOP-1.lua
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+ description : This example plays a sound when a player spawns.
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+ oop : true
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+
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client :
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- << : *shared
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+ << : *shared
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+ ignore_parameters :
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+ - thePlayer
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+ examples :
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+ - path : examples/playSoundFrontEnd-2.lua
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+ description : This example plays a sound when the player types the command '/sound'.
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+ - path : examples/playSoundFrontEnd_OOP-2.lua
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+ description : This example plays a sound when the player types the command '/sound'.
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+ oop : true
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