Install the library from npm:
$ npm install react-native-maps
# --- or ---
$ yarn add react-native-maps
The actual map implementation depends on the platform. On Android, one has to use Google Maps, which in turn requires you to obtain an API key for the Android SDK.
On iOS, one can choose between Google Maps or the native Apple Maps implementation.
When using Google Maps on iOS, you need also to obtain an API key for the iOS SDK and include the Google Maps library in your build. The native Apple Maps based implementation works out-of-the-box and is therefore simpler to use at the price of missing some of the features supported by the Google Maps backend.
WARNING: Before you can start using the Google Maps Platform APIs and SDKs, you must sign up and create a billing account!
After installing the npm package, we need to install the pod.
$ (cd ios && pod install)
# --- or ---
$ npx pod-install
If you want to enable Google Maps on iOS, obtain the Google API key and edit your AppDelegate.m
as follows:
+ #import <GoogleMaps/GoogleMaps.h>
@implementation AppDelegate
...
(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
+ [GMSServices provideAPIKey:@"_YOUR_API_KEY_"]; // add this line using the api key obtained from Google Console
...
The [GMSServices provideAPIKey]
should be the first call of the method.
Google Maps SDK for iOS requires iOS 13, so make sure that your deployment target is >= 13.0 in your iOS project settings.
Also make sure that your Podfile deployment target is set to >= 13.0 at the top of your Podfile, eg:
platform :ios, '13.0'
Add the following to your Podfile above the use_native_modules!
function and run pod install
in the ios folder:
# React Native Maps dependencies
rn_maps_path = '../node_modules/react-native-maps'
pod 'react-native-google-maps', :path => rn_maps_path
The app's Info.plist file must contain a NSLocationWhenInUseUsageDescription with a user-facing purpose string explaining clearly and completely why your app needs the location, otherwise Apple will reject your app submission. This is required whether or not you are accessing the users location, as Google Maps iOS SDK contains the code required to access the users location.
That's it, you made it! 👍
Add your API key to your manifest file (android/app/src/main/AndroidManifest.xml
):
<application>
<!-- You will only need to add this meta-data tag, but make sure it's a child of application -->
<meta-data
android:name="com.google.android.geo.API_KEY"
android:value="Your Google maps API Key Here"/>
</application>
The installation documentation previously specified adding supportLibVersion
, playServicesVersion
and androidMapsUtilsVersion
to build.gradle
.
None of these keys are required anymore and can be removed, if not used by other modules in your project.
ATTENTION: If you leave
playServicesVersion
inbuild.gradle
, the version must be at least18.0.0
- For the Genymotion emulator, you can follow these instructions.
- For a physical device you need to search on Google for 'Google Play Services'. There will be a link that takes you to the Play Store and from there you will see a button to update it (do not search within the Play Store).
A new renderer for Google Maps on Android will become the default through a progressive rollout starting in June 2022 at the earliest. (Read more about it here)
react-native-maps added support for the new renderer in v0.31.0.
To opt in to the new renderer add the following code in your entry file (e.g. App.js):
import {enableLatestRenderer} from 'react-native-maps';
enableLatestRenderer();
enableLatestRenderer
returns a promise (on android) specifying the map renderer being used, either 'LATEST' | 'LEGACY'
. It can be called at any point to get the renderer being used, but it won't change after the first map has been rendered.
Make sure to test your app thoroughly after enabling the new renderer, as it seems to cause some behavioural changes, e.g. this.
If google logo/markers/polylines etc are displayed but the map
background is otherwise blank, this is likely an API key issue. Verify
your API keys and their restrictions. Ensure the native provideAPIKey
call is the first line of didFinishLaunchingWithOptions
.
Ensure also that the relevant Google APIs have been enabled for your project from the URLs below:
For reference, you may read the relevant issue reports: (#118, #176, #684).
If you get grey screen on android device create google_maps_api.xml in android/app/src/main/res/values.
<resources>
<string name="google_maps_key" templateMergeStrategy="preserve" translatable="false">(api key here)</string>
</resources>
Ensure the map component and its container have viewport dimensions. An example is below:
import MapView, { PROVIDER_GOOGLE } from 'react-native-maps'; // remove PROVIDER_GOOGLE import if not using Google Maps
...
const styles = StyleSheet.create({
container: {
...StyleSheet.absoluteFillObject,
height: 400,
width: 400,
justifyContent: 'flex-end',
alignItems: 'center',
},
map: {
...StyleSheet.absoluteFillObject,
},
});
export default () => (
<View style={styles.container}>
<MapView
provider={PROVIDER_GOOGLE} // remove if not using Google Maps
style={styles.map}
region={{
latitude: 37.78825,
longitude: -122.4324,
latitudeDelta: 0.015,
longitudeDelta: 0.0121,
}}
>
</MapView>
</View>
);
If your XCode project uses dynamic frameworks (e.g. you also have Swift
code in your project), you cannot install Google-Maps-iOS-Utils
with
CocoaPods. The issue and a workaround for it has been documented
here.
If you are trying to mount the map with the GOOGLE_PROVIDER
during
runtime, but your build has been configured for the Apple Maps backend,
a runtime exception will be raised.
In addition, when using Apple Maps, some Google-only functionalities have been disabled via runtime errors.
An exception will be raised if you try to use advanced features that depend on the Google Maps SDK for iOS. These include
- Making markers from KML files
- Heatmap rendering
- Marker clustering
- etc.
Run these commands to clean caches
watchman watch-del-all
npm cache clean
# Android, if you encounter `com.android.dex.DexException: Multiple dex files define Landroid/support/v7/appcompat/R$anim`, then clear build folder.
cd android
./gradlew clean
cd ..
Make sure your Android studio is up to date and set up following the React Native docs.
In particular, the following packages have to be installed:
- Extras / Google Play services
- Extras / Google Repository
- Android 6.0 (API 23) / Google APIs Intel x86 Atom System Image Rev. 19
- Android SDK Build-tools 23.0.3
- When starting Android emulator, make sure you have enabled
Wipe user data
. - If you are using Android Virtual Devices (AVD), ensure that
Use Host GPU
is checked in the settings for your virtual device. - If using an emulator and the only thing that shows up on the screen is
the message:
[APPNAME] won't run without Google Play services which are not supported by your device.
, you need to change the emulator CPU/ABI setting to a system image that includes Google APIs. These may need to be downloaded from the Android SDK Manager first.
In case you have multiple modules using the same Google Play Services dependencies (such as react-native-onesignal
), you can exclude the conflicting dependencies from the modules and import the Google Play Services dependencies in the project-wide build.gradle
file like the following example:
implementation(project(':react-native-onesignal')){
exclude group: 'com.google.android.gms'
}
implementation(project(':react-native-maps')){
exclude group: 'com.google.android.gms'
}
implementation 'com.google.android.gms:play-services-base:18.0.1'
implementation 'com.google.android.gms:play-services-location:19.0.1'
implementation 'com.google.android.gms:play-services-maps:18.0.2'
A list of the current dependencies can be found here.
ATTENTION:
react-native-maps
requiresplay-services-maps >= 18.0.0
- Make sure that your emulator has Google Play (Go to Android studio -> Virtual Devices -> Check that you have icon in "Play Store" column)
- Click to bottom dots icon in the emulator
- Go to Google Play Tab and click Update