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Thumb tint not working with Cocos2d #11
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Sorry I am not going to be able to look at this until the weekend Sent from my iPhone
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I haven’t used Cocos2 so I don’t know about any issues to do with Cocos2. Grey is the default colour, you could try changing NSRotor to default to the colour you want. Sorry I can’t help you any more than that.
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I did try to change the color and it is not working - probably due to Cocos2D. Thanks for the reply ! Date: Sun, 17 Aug 2014 02:26:53 -0700 I haven’t used Cocos2 so I don’t know about any issues to do with Cocos2. Grey is the default colour, you could try changing NSRotor to default to the colour you want. Sorry I can’t help you any more than that.
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So now I am trying to update the value on the rotator but the dial does not move when set. I am using this rotator for angle/velocity on a shooting game, and keeping the last values the user used when its their turn again. I capture the angle on last use and try to set the rotator to this value. However, the rotator does not move ... I have tried using setValue and setAngle to no avail. Thanks. On Aug 17, 2014, at 5:26 AM, Nathan Day [email protected] wrote:
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Hi,
Have only been working with Cocos2 for about 2 months now, and like your rotator widget - and using it in my game. The problem is that the thumb tint stays grey no matter what code I try.
Is there some special color handling that would need to be done in a Cocos2D environment ?
Great component !
Thanks,
Peter
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