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getPrevShip( ) should probably not be returning e->level when wrapping around to the highest visible ship, since (1) it reveals unlockable ships before they are unlocked (for levels 6 & 7) and (2) overindexes the ship array /crashes (for levels 8+). Should return the highest unlocked level (0-5) instead, I think.
The text was updated successfully, but these errors were encountered:
getPrevShip( ) should probably not be returning e->level when wrapping around to the highest visible ship, since (1) it reveals unlockable ships before they are unlocked (for levels 6 & 7) and (2) overindexes the ship array /crashes (for levels 8+). Should return the highest unlocked level (0-5) instead, I think.
The text was updated successfully, but these errors were encountered: