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Merge branch 'master' of github.com:glscopeclient/scopehal-docs
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ng-images/tooltip-help.png

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section-intro.tex

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@@ -40,8 +40,20 @@ \section{Key Concepts}
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\subsection{User Interface}
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Most UI elements can be interacted with by left clicking (select), left dragging (move), using the scroll wheel (zoom),
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double clicking (open properties dialog), or right clicking (context menu). Hovering the mouse over a main window UI
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element, or a (?) help marker in a dialog box, displays a tooltip explaining the purpose of the element
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double clicking (open properties dialog), or right clicking (context menu).
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Hovering the mouse over a main window UI element displays a series of icons in the status bar explaining how to
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interact with the element in question.
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Hovering some UI elements, or a (?) help marker in a dialog box, displays a tooltip with additional information such as
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the full name of an object, metadata about a waveform, etc.
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\begin{figure}[h]
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\centering
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\includegraphics[width=15cm]{ng-images/tooltip-help.png}
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\caption{Tooltip and help message in status bar}
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\label{tooltip-help}
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\end{figure}
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%If you have a multi-button gaming mouse, button 8 stops the trigger and button 9 starts. These bindings are not
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%currently configurable.

section-ng-gettingstarted.tex

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@@ -8,7 +8,8 @@ \section{Host System Requirements}
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Any 64-bit Intel or AMD processor, or Apple Silicon Mac, should be able to run ngscopeclient. If AVX2 and/or AVX512F
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support is present ngscopeclient will use special optimized versions of some signal processing functions, however
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neither instruction set is required. Other (non Apple Silicon) ARM64 platforms may work if a compatible GPU is
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available, but have not been tested. We don't actively test on 32-bit platforms due to the significant RAM requirements.
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available, but have not been tested. We don't actively test on 32-bit platforms due to the significant RAM
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requirements, but we won't stop you from trying and would love to hear if you get it working.
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A mouse with scroll wheel, or touchpad with scroll gesture support, is mandatory to enable full use of the UI. We may
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explore alternative input methods for some UI elements in the future.

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