forked from myst6re/makoureactor
-
Notifications
You must be signed in to change notification settings - Fork 0
/
FieldModelThread.cpp
98 lines (88 loc) · 2.53 KB
/
FieldModelThread.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
/****************************************************************************
** Makou Reactor Final Fantasy VII Field Script Editor
** Copyright (C) 2009-2013 Arzel Jérôme <[email protected]>
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "FieldModelThread.h"
QMutex *FieldModelThread::mutexField = 0;
FieldModelThread::FieldModelThread(QObject *parent) :
QThread(parent), _canceled(false),
_field(0), _animationId(0),
_animate(true)
{
if(mutexField == 0) {
mutexField = new QMutex();
}
}
FieldModelThread::~FieldModelThread()
{
cancel();
wait();
}
void FieldModelThread::setField(Field *field)
{
mutexField->lock();
_field = field;
mutexField->unlock();
}
void FieldModelThread::setModel(int modelId, int animationId, bool animate)
{
mutex.lock();
_modelIds.clear();
_modelIds.append(modelId);
_animationId = animationId;
_animate = animate;
mutex.unlock();
}
void FieldModelThread::setModels(const QList<int> &modelIds, bool animate)
{
mutex.lock();
_modelIds = modelIds;
_animationId = 0;
_animate = animate;
mutex.unlock();
}
void FieldModelThread::cancel()
{
mutex.lock();
_canceled = true;
mutex.unlock();
}
void FieldModelThread::run()
{
if(!_field) {
qWarning() << "FieldModelThread::run() -> No field provided!";
return;
}
mutex.lock();
_canceled = false;
QList<int> modelIds = _modelIds;
int animationId = _animationId;
bool animate = _animate;
mutex.unlock();
mutexField->lock();
Field *field = _field;
foreach(int modelId, modelIds) {
if(_canceled) {
mutexField->unlock();
return;
}
FieldModelFile *fieldModel = field->fieldModel(modelId, animationId, animate);
if(!_canceled && fieldModel->isValid()) {
emit modelLoaded(field, fieldModel, modelId, animationId, animate);
}
}
mutexField->unlock();
}