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shockwave.h
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shockwave.h
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/*
* Copyright (C) 1999-2010 Terence M. Welsh
*
* This file is part of Skyrocket.
*
* Skyrocket is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published
* by the Free Software Foundation; either version 2 of the License,
* or (at your option) any later version.
*
* Skyrocket is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef SHOCKWAVE_H
#define SHOCKWAVE_H
struct SkyrocketSaverSettings;
void initShockwave();
// temp influences color intensity (0.0 - 1.0)
// texmove is amount to advance the texture coordinates
void drawShockwave(float temperature, float texmove, SkyrocketSaverSettings *settings);
#endif