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main.cpp
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executable file
·54 lines (43 loc) · 1.8 KB
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#include <thread>
#include <chrono>
#include <iostream>
#include <random>
#include <fstream>
#include <sstream>
#include <omp.h>
#include "TicTacToe.h"
int main(int argc, char** argv)
{
const unsigned int N = 4, D =2;
//int gameTreeDepth = 5;
//auto gameTree = std::make_shared<TicTacToe::GameTreeNode >(TicTacToe::Grid(N, D), TicTacToe::SpaceState::X, 0);
//TicTacToe::GameTreeNode::UpdateGameTree(gameTree, gameTreeDepth);
//TicTacToe::HeuristicAI hAI(gameTreeDepth);
//hAI.MiniMax(gameTree, gameTreeDepth, TicTacToe::SpaceState::X);
std::string gtFilename = (std::string("data/gt") + std::to_string(N) + std::string("_") + std::to_string(D) + std::string(".dat"));
std::fstream f(gtFilename, std::ios::in);
//gameTree->Save(f);
auto gameTree = TicTacToe::GameTreeNode::Load(f, N, D);
f.close();
std::cout << "finished processing gameTree" << std::endl;
auto nnAI = std::make_shared<TicTacToe::NeuralNetworkAI>(N, D); nnAI->sign = TicTacToe::SpaceState::X;
std::string nnFilename = (std::string("data/nn") + std::to_string(N) + std::string("_") + std::to_string(D) + std::string(".dat"));
nnAI->Load(nnFilename);
//auto nnaiTrainer = std::make_shared<TicTacToe::NeuralNetworkTrainer>(nnAI, gameTree);
//nnaiTrainer->Training(5000);
//nnAI->Save(nnFilename);
auto game = std::make_shared<TicTacToe::Game>(N, D);
std::shared_ptr<TicTacToe::Player> p1, p2;
p1 = nnAI; p1->Name ="nnAI 1";
p2 = std::make_shared<TicTacToe::HumanPlayer>(); p2->Name = "Niklas";
game->SetPlayers(p1, p2);
std::vector<std::shared_ptr<TicTacToe::Observer> > observers; observers.push_back(std::make_shared<TicTacToe::HumanObserver>());
game->SetObservers(observers);
while(true) {
std::cout << game->StartGame() << " won" << std::endl;
game->SwitchPlayers();
std::cin.ignore();
std::cin.get();
}
return 0;
}