An iOS Xcode project that uses the Node.js on Mobile
shared library.
The sample app runs the node.js engine in a background thread to start an HTTP server on port 3000 and return the process.versions
value. The app's Main ViewController UI has a button to query the server and show the server's response. Alternatively, it's also possible to access the server from a browser running on a different device connected to the same local network.
To run the sample on iOS you need:
- A macOS device with the latest Xcode (Xcode version 9 or greater) with the iOS SDK version 11.0 or higher.
- One iOS device with arm64 architecture, running iOS version 11.0 or higher.
- A valid Apple Developer Account.
- Clone this project.
- Download the Node.js on Mobile shared library from here.
- Copy the
NodeMobile.framework
file inside the zip'sRelease-universal
path to this project'slibnode/
folder (there's acopy-libnode.framework-here
empty file inside the project's folder for convenience). - In Xcode import the
ios/native-xcode/native-xcode.xcodeproj
project. - Select one physical iOS device as the run target.
- In the project settings (click on the project main node), in the
Signing
portion of theGeneral
tab, select a valid Team and handle the provisioning profile creation/update. If you get an error that the bundle identifier cannot be used, you can simply change the bundle identifier to a unique string by appending a few characters to it. - Run the app. If the build process doesn't start the app right away, you might have to go to
Settings>General
in the device and enterDevice Management
orProfiles & Device Management
to manually accept the profile.
Using the Xcode 9's "Create a new Xcode Project" wizard, create a new Project with the following settings, by the order the options appear in screens:
ios
Single View App
template selected- Entered in the
ProductName
thenative-xcode
name and left the other fields with their defaults, which were:
- Team: None
- Organization Name: Janea Systems
- Organization Identifier: com.janeasystems
- Language: Objective-C
Use Core Data
unselectedInclude Unit Tests
unselectedInclude UI Tests
unselected
- Selected a path for my project
- Create
Create the libnode/
folder path in the project's root folder, next to the native-xcode.xcodeproj
package.
Download the Node.js on Mobile release, unzip it and copy the NodeMobile.framework
file inside the zip's Release-universal
path to libnode/
.
In the project settings (click on the project main node), drag the NodeMobile.framework
file that is inside libnode/
, from a Finder Window to the Embedded Binaries
portion of the General
tab. This will add the framework to both the Embedded Binaries
and Linked Frameworks and Libraries
section.
The node binary isn't currently build with bitcode enabled, so, for the time being, we need to disable bitcode for the Application as well.
In the project settings (click on the project main node), in the Build Options
portion of the Build Settings
tab, set Enable Bitcode
to No
.
Create a new Header File
in the project's structure in the same level as the already existing code files, called NodeRunner.h
.
This file will contain the following code:
#ifndef NodeRunner_h
#define NodeRunner_h
#import <Foundation/Foundation.h>
@interface NodeRunner : NSObject {}
+ (void) startEngineWithArguments:(NSArray*)arguments;
@end
#endif
Create a new Objective-C File
in the project's structure in the same level as the already existing code files, called NodeRunner.mm
. The .mm
extension is important as this will indicate Xcode that this file will contain C++
code in addition to Objective-C
code.
This file will contain the following code to start node:
#include "NodeRunner.h"
#include <NodeMobile/NodeMobile.h>
#include <string>
@implementation NodeRunner
//node's libUV requires all arguments being on contiguous memory.
+ (void) startEngineWithArguments:(NSArray*)arguments
{
int c_arguments_size=0;
//Compute byte size need for all arguments in contiguous memory.
for (id argElement in arguments)
{
c_arguments_size+=strlen([argElement UTF8String]);
c_arguments_size++; // for '\0'
}
//Stores arguments in contiguous memory.
char* args_buffer=(char*)calloc(c_arguments_size, sizeof(char));
//argv to pass into node.
char* argv[[arguments count]];
//To iterate through the expected start position of each argument in args_buffer.
char* current_args_position=args_buffer;
//Argc
int argument_count=0;
//Populate the args_buffer and argv.
for (id argElement in arguments)
{
const char* current_argument=[argElement UTF8String];
//Copy current argument to its expected position in args_buffer
strncpy(current_args_position, current_argument, strlen(current_argument));
//Save current argument start position in argv and increment argc.
argv[argument_count]=current_args_position;
argument_count++;
//Increment to the next argument's expected position.
current_args_position+=strlen(current_args_position)+1;
}
//Start node, with argc and argv.
node_start(argument_count,argv);
}
@end
The app uses a background thread to run the Node.js engine and it supports to run only one instance of it.
The node code is a simple HTTP server on port 3000 that returns process.versions
. This is the corresponding node code:
var http = require('http');
var versions_server = http.createServer( (request, response) => {
response.end('Versions: ' + JSON.stringify(process.versions));
});
versions_server.listen(3000);
For simplicity, the node code is added to the AppDelegate.m
file.
Add the following line in the file #import
section:
#import "NodeRunner.h"
Create a startNode
selector and start the thread that runs the node project inside the didFinishLaunchingWithOptions
selector, which signature should be already have been created by the wizard:
- (void)startNode {
NSArray* nodeArguments = [NSArray arrayWithObjects:
@"node",
@"-e",
@"var http = require('http'); "
" var versions_server = http.createServer( (request, response) => { "
" response.end('Versions: ' + JSON.stringify(process.versions)); "
" }); "
" versions_server.listen(3000); "
,
nil
];
[NodeRunner startEngineWithArguments:nodeArguments];
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
NSThread* nodejsThread = nil;
nodejsThread = [[NSThread alloc]
initWithTarget:self
selector:@selector(startNode)
object:nil
];
// Set 2MB of stack space for the Node.js thread.
[nodejsThread setStackSize:2*1024*1024];
[nodejsThread start];
return YES;
}
The iOS node runtime expects to have 1MB of stack space available. Having 2MB of stack space available is recommended.
You should now be able to run the application on your physical device.
In the project settings (click on the project main node), in the Signing
portion of the General
tab, select a valid Team and handle the provisioning profile creation/update. If you get an error that the bundle identifier cannot be used, you can simply change the bundle identifier to a unique string by appending a few characters to it.
Try to run the app. If the build process doesn't start the app right away, you might have to go to Settings>General
in the device and enter Device Management
or Profiles & Device Management
to manually accept the profile.
At this point, it's already possible to run the app on an iOS device and access the HTTP server from any device connected to the same local network. If the iOS device's IP is 192.168.1.100
point the browser at http://192.168.1.100:3000/
.
However, the sample also comes with the UI to query the local HTTP server and show the response.
In Main.storyboard
, use the Xcode interface designer to create a UIButton and a UITextView components.
Inside the ViewController.m
file, add the IBOutlet
and IBAction
declarations to the interface
section:
@interface ViewController ()
@property (weak, nonatomic) IBOutlet UIButton *myButton;
@property (weak, nonatomic) IBOutlet UITextView *myTextView;
- (IBAction)myButtonAction:(id)sender;
@end
In the Assistant Editors
mode of Xcode:
- Connect the
@property (weak, nonatomic) IBOutlet UITextView *myTextView;
property fromViewController.m
to theUITextView
previously created inMain.storyboard
. - Connect the
@property (weak, nonatomic) IBOutlet UIButton *myButton;
property fromViewController.m
to theUIButton
previously created inMain.storyboard
. - Connect the
- (IBAction)myButtonAction:(id)sender;
selector fromViewController.m
to theUIButton
previously created inMain.storyboard
.
Add the - (IBAction)myButtonAction:(id)sender;
definition to the ViewController.m
implementation
section:
- (IBAction)myButtonAction:(id)sender
{
NSString *localNodeServerURL = @"http:/127.0.0.1:3000/";
NSURL *url = [NSURL URLWithString:localNodeServerURL];
NSString *versionsData = [NSString stringWithContentsOfURL:url];
if (versionsData)
{
[_myTextView setText:versionsData];
}
}
While running the application in your physical device, tapping the UI's Button
calls the local Node.js's HTTP server and shows the resulting response in the TextView
.