Skip to content

Camera3D draws incorrectly when using RenderTarget #1005

@jangler

Description

@jangler

3D camera with no RenderTarget - working as intended:

Image

Same thing, but drawing the 3D scene to a RenderTarget - scene is upside down, "painter's algorithm" is ordered by procedural order of draw calls rather than by distance from camera, interior faces of cubes can be seen from the outside:

Image

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions