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Audio sync and graphical issues with some 32X games (Picodrive core in RetroArch Win10) #112
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Fair enough, I can totally get behind that kind of reasoning. Nonetheless, knowing the core is this far to be pretty much perfect, yet probably it's never gonna make the final step, is still a bit of a bummer. :-) Thank you for taking the time to reply. Much appreciated! |
ATM I think the effect noticeable in Tempo may be a syncronisation issue between the 2 SH2s. The sound is PWM via |
Thanks so much for replying! I'll check more games and report back to you on here as soon as possible. Just one thing about the 'timing' issue: I can't really notice it on ALL games - I tried Virtua Racing and it seems to sound just fine, as well as Cosmic Carnage, Metal Head, BC Racers...) - but in Tempo is very apparent. Not sure if that could be a game-specific glitch...
I'll get back to you about the other bug too (I want to try the Mega Drive versione of Toughman Contest and see if it features the same effect, and - in case - how Picodrive renders it). In the mean time, thanks again! |
@Galdelico I may have fixed the "highlighting a shadowed tile" issue you've observed in Toughman 32X in my irixxxx repo. If you have some time to spare please give it a go and check with more games using shadow/highlight stuff. This thread has a list of stuff known to use it (I'm however convinced there's much more out there). |
@irixxxx Hey, thanks for that! I'll check it out tomorrow for sure and report back. |
Sorry for coming back to you with another question, @irixxxx, but I'm having troubles locating your Libretro updated dll for Picodrive, in your repo. Would you mind pointing me in the right direction? Thanks! ^_- |
Ah ok... I normally don't provide windows builds. I'll see if I can dust of that mingw VM to produce one. |
@Galdelico I've imported a GenesisPlusGX bugfix to fix audio issues in Bari Arm and Annet Futatabi. |
Thank you SO MUCH, @irixxxx. Sounds like you brought Picodrive up to perfection. Hopefully, @notaz will be able to jump in too. |
Hi @irixxxx, how are you? |
The latest stable release is from august. They've cherry-picked some of my commits in October, so they're only in the nightlies. Have you tried one of the newer nightlies of the last weeks? |
I guess you're talking about RetroArch, am I right? In case, nope, I'm on stable 1.90. |
You should at least use the cores from here: http://buildbot.libretro.com/nightly/windows/x86_64/latest/, just copy those cores to your retroarch core directory. If you have problems loading them, also install a current retroarch nightly, from the same site. That nightly picodrive compile should contain most of my fixes. They imported a lot of them from my repo. |
Hi @irixxxx, apologies for the late reply! I'll take some more time to test the sound latency... At a first listen, it seems to me that the delay on Tempo's intro is the same as before, but then again that was the only instance I could notice it. I'll try again some Mega CD/SEGA-CD game and I'll report back, as for right now my to go choice for the system, in RetroArch, is Genesis Plus GX core, which is pretty much polished, as far as I can tell. Thanks again! |
Tempo splash delay in intro should be fixed by bd07808 in my repo. |
Hello,
while I'm actually very pleased to report vast improvements in the current Picodrive core for RetroArch - still the one and only way to play SEGA 32X games on RA - compared to the last revision I tried months ago, I noticed that some audio and graphical inaccuracies still persist.
Examples:
Tempo: there's a noticeable delay between the 'splash' animation on the SEGA logo, at the game's startup, and its sound effect.
Toughman Contest: the strobo-light effect during the intro is supposed to light up the boxers' faces moving on the background, whereas at the moment they look like semi-transparent white circles on top of them.
None of the aforementioned issues show up in KEGA Fusion. It used to be my to-go choice for 32X, but the audio emulation isn't nearly as good as Picodrive's, on top of the fact that Fusion can't use RA advanced CRT shaders, and feels quite outdated in general.
I'd like to know if such issues can possibly get fixed in Picodrive, or if it's beyond its original purposes to be 100% accurate.
Thanks in advance!
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