v3.0.0 #9
notreux
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Changelog v3.0.0
Some things have been changed for the long term health of the project, this update brings new interesting features, such as shaders, spotlights, fluids and parallax objects.
This update also includes a new physics implementation, which gives much more realism, it also implements a new native “circle” shape.
WARNING
This version won't work if you don't have EditableImages enabled in your game
Breaking Changes
Removed the movement keyword "idle" for default controllers
Removed the parameters in the DrawPixels() method
Removed experimental properties from Particle
Features
New movement keywords
Shader
ReactiveLabel
ProximityPrompt2D
Fluid
Parallax
StaticObject
Scene
Character
Camera
LightingEnvironment
Light
Particle
PhysicalObject
Refactor
Fixes
This discussion was created from the release v3.0.0.
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