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Nordsoft91nullkiller
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Rmg water support (vcmi#754)
* Final changes before merge
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AUTHORS

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VCMI PROJECT CODE CONTRIBUTORS:
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VCMI PROJECT CODE CONTRIBUTORS:
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Michał Urbańczyk aka Tow, <[email protected]>
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* project originator; programming, making releases, website
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Dmitry Orlov, <[email protected]>
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* special buildings support in fan towns, new features and bug fixes
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Andrey Cherkas aka nordsoft, <[email protected]>
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* random map generator features and bug fixes

ChangeLog

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SOUND:
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* Fixed many mising or wrong pickup and visit sounds for map objects
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* All map objects now have ambient sounds identical to OH3
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* All map objects now have ambient sounds identical to OH3
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RANDOM MAP GENERATOR:
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* Random map generator supports water modes (normal, islands)
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* Added config randomMap.json with settings for map generator
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* Added parameter for template allowedWaterContent
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* Extra resource packs appear nearby mines
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* Underground can be player starting place for factions allowed to be placed underground
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0.98 -> 0.99
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config/schemas/faction.json

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"description": "Native terrain for creatures. Creatures fighting on native terrain receive several bonuses"
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},
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"preferUndergroundPlacement": {
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"type":"bool",
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"type":"boolean",
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"description": "Random map generator places player/cpu-owned towns underground if true is specified and on the ground otherwise. Parameter is unused for maps without underground. False by default."
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},
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"puzzleMap": {

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