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Please also check the m_samplerYcbcrModelConversion and m_samplerYcbcrRange in VulkanFrame::DrawFrame(). Currently, the app has it fixed to BT709 NARROW range, but this should reflect the settings from the compressed content. Most of the 10/12-bit content uses BT2020 with full range. So, your colors can look off.
I'll fix the app to handle this correctly, soon.
I'm seeing what looks like maybe 8-bit sampling from 10-bit data or something when testing HEVC 10-bit content.
Does it work okay on nvidia?
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