How do I get ImGui GLFW Backend working on Android? #7172
Replies: 3 comments 4 replies
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I have not used Android builds, but there is a logic behind using ImGui in any sort of library/rendering combination: Then most important of all is to get the backend in place: Now theoretically you are ready to go, you can use the code from here |
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Good to see that you were able to setup the project sample. If you look at the other backend implementation for reference as However android backend Do a debug log of the event in |
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Whole premise sounds bizarre. If you can port GLFW to Android you can surely improve the Android backend and that’d be much simpler. |
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I have managed to port a barebones version of GLFW to Android that can draw colored triangles in OpenGL and do some basic input.
https://github.com/techie-guy/glfw-android-port
I tried to use imgui on it, but it doesn't work. Maybe this is because there's some unimplemented functions in the port.
Since I'm not very familiar with the imgui codebase, Can I please get some help?
An overview of how the glfw+opengl backend works, what functions do I need to implement to get imgui working on Android?
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