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| 1 | +//Exercises at end of Chapter 11 |
| 2 | +// 1、2、5、6 and 7 |
| 3 | +#include <opencv2/opencv.hpp> |
| 4 | +#include <iostream> |
| 5 | + |
| 6 | +using namespace cv; |
| 7 | +using namespace std; |
| 8 | + |
| 9 | +void help(const char **argv) { |
| 10 | + cout << "\n\n" |
| 11 | + << "This program solves the Exercises at the end of Chapter 11(without 3、4 and 8)\n" |
| 12 | + << "Call:\n" |
| 13 | + << argv[0] << " <path/image_name>\n\n" |
| 14 | + << "For example: " << argv[0] << " /AverageMaleFace.jpg\n" |
| 15 | + << endl; |
| 16 | +} |
| 17 | + |
| 18 | +// Get the coordinates of the points after the rotation |
| 19 | +Point2f getPointAffinedPos(const Point2f src, const Point2f center, double angle) |
| 20 | +{ |
| 21 | + Point dst; |
| 22 | + int x = src.x - center.x; |
| 23 | + int y = src.y - center.y; |
| 24 | + |
| 25 | + dst.x = x * cos(angle) + y * sin(angle) + center.x; |
| 26 | + dst.y = -x * sin(angle) + y * cos(angle) + center.y; |
| 27 | + return dst; |
| 28 | +} |
| 29 | + |
| 30 | +int main( int argc, const char** argv ) |
| 31 | +{ |
| 32 | + help(argv); |
| 33 | + if(argc < 2) { |
| 34 | + cout << "\nERROR: You had too few parameters.\n" << endl; |
| 35 | + return -1; |
| 36 | + } |
| 37 | + /************************************************************************/ |
| 38 | + /* 1. Find and load a picture of a face where the face is frontal, has eyes open, and |
| 39 | + takes up most or all of the image area. Write code to find the pupils of the eyes. */ |
| 40 | + /************************************************************************/ |
| 41 | + Mat matFrontFace = imread(argv[1]); |
| 42 | + Mat gray;Mat temp; |
| 43 | + double minPixelValue, maxPixelValue; |
| 44 | + Point minPixelPoint,maxPixelPoint; |
| 45 | + cvtColor(matFrontFace,gray,COLOR_BGR2GRAY); |
| 46 | + // Laplacian pyramid |
| 47 | + pyrDown(gray,temp); |
| 48 | + pyrUp(temp,temp); |
| 49 | + temp = gray - temp; |
| 50 | + // find and circle the result |
| 51 | + minMaxLoc(temp,&minPixelValue,&maxPixelValue,&minPixelPoint,&maxPixelPoint); |
| 52 | + circle(matFrontFace,maxPixelPoint,10,Scalar(255,255,255),2); |
| 53 | + /************************************************************************/ |
| 54 | + /* 2. Look at the diagrams of how the log-polar function transforms a square into a |
| 55 | + wavy line. |
| 56 | + a. Draw the log-polar results if the log-polar center point were sitting on one of |
| 57 | + the corners of the square. |
| 58 | + b. What would a circle look like in a log-polar transform if the center point were |
| 59 | + inside the circle and close to the edge? |
| 60 | + c. Draw what the transform would look like if the center point were sitting just |
| 61 | + outside of the circle. */ |
| 62 | + /************************************************************************/ |
| 63 | + // draw a circle,white on black. |
| 64 | + Mat matLogPolar = Mat(512,512,CV_8U,Scalar(0)); |
| 65 | + circle(matLogPolar,Point(256,256),100,Scalar(255),3); |
| 66 | + //a |
| 67 | + logPolar(matLogPolar,temp,Point(0,0),40,INTER_CUBIC); |
| 68 | + //b |
| 69 | + logPolar(matLogPolar,temp,Point(256-101,256),40,INTER_CUBIC); |
| 70 | + //c the result like two rings |
| 71 | + logPolar(matLogPolar,temp,Point(256-101-3,256),40,INTER_CUBIC); |
| 72 | + /************************************************************************/ |
| 73 | + /* 5. Load an image, take a perspective transform, and then rotate it. Can this trans‐ |
| 74 | + form be done in one step? */ |
| 75 | + /************************************************************************/ |
| 76 | + Mat matE5_1 = imread(argv[1]); |
| 77 | + Mat matE5_2 = imread(argv[1]); |
| 78 | + double angle = 45; |
| 79 | + //perspective matrix |
| 80 | + Point2f src_vertices[4]; |
| 81 | + src_vertices[0] = Point(0, 0); |
| 82 | + src_vertices[1] = Point(matE5_1.cols, 0); |
| 83 | + src_vertices[2] = Point(matE5_1.cols, matE5_1.rows); |
| 84 | + src_vertices[3] = Point(0, matE5_1.rows); |
| 85 | + Point2f dst_vertices[4]; |
| 86 | + dst_vertices[0] = Point(100, 0); |
| 87 | + dst_vertices[1] = Point(matE5_1.cols - 100, 0); |
| 88 | + dst_vertices[2] = Point(matE5_1.cols, matE5_1.rows); |
| 89 | + dst_vertices[3] = Point(0, matE5_1.rows); |
| 90 | + Mat perspectiveMatrix = getPerspectiveTransform(src_vertices, dst_vertices); |
| 91 | + //roate matrix |
| 92 | + Mat affineMatrix = getRotationMatrix2D(Point(matE5_1.cols/2,matE5_1.rows/2), angle, 1.0 ); |
| 93 | + // perspective -> rotate |
| 94 | + warpPerspective( |
| 95 | + matE5_1, |
| 96 | + matE5_1, |
| 97 | + perspectiveMatrix, |
| 98 | + matE5_1.size(), |
| 99 | + INTER_LINEAR, |
| 100 | + BORDER_CONSTANT, |
| 101 | + Scalar()); |
| 102 | + warpAffine( |
| 103 | + matE5_1, |
| 104 | + matE5_1, |
| 105 | + affineMatrix, |
| 106 | + matE5_1.size(), |
| 107 | + INTER_LINEAR, |
| 108 | + BORDER_CONSTANT, |
| 109 | + Scalar() |
| 110 | + ); |
| 111 | + // do it in one step |
| 112 | + Point center = Point(matE5_2.cols/2,matE5_2.rows/2); |
| 113 | + dst_vertices[0] = getPointAffinedPos(dst_vertices[0],center,angle); |
| 114 | + dst_vertices[1] = getPointAffinedPos(dst_vertices[1],center,angle); |
| 115 | + dst_vertices[2] = getPointAffinedPos(dst_vertices[2],center,angle); |
| 116 | + dst_vertices[3] = getPointAffinedPos(dst_vertices[3],center,angle); |
| 117 | + perspectiveMatrix = getPerspectiveTransform(src_vertices, dst_vertices); |
| 118 | + warpPerspective( |
| 119 | + matE5_2, |
| 120 | + matE5_2, |
| 121 | + perspectiveMatrix, |
| 122 | + matE5_2.size(), |
| 123 | + INTER_LINEAR, |
| 124 | + BORDER_CONSTANT, |
| 125 | + Scalar()); |
| 126 | + // the result is almost the same |
| 127 | + /************************************************************************/ |
| 128 | + /* 6. Inpainting works pretty well for the repair of writing over textured regions. What |
| 129 | + would happen if the writing obscured a real object edge in a picture? Try it. */ |
| 130 | + /************************************************************************/ |
| 131 | + Mat matInpaint = imread(argv[1]); |
| 132 | + Mat matInpaintMask = Mat(matInpaint.size(),CV_8UC1,Scalar(0));//the same size,all in black(oh yeah!) |
| 133 | + //draw the same circle on the matInpaint and matInpaintMask |
| 134 | + circle(matInpaint,Point(255,255),100,Scalar(255),10); |
| 135 | + circle(matInpaintMask,Point(255,255),100,Scalar(255),10); |
| 136 | + imshow("befor inpaint",matInpaint); |
| 137 | + inpaint(matInpaint,matInpaintMask,matInpaint,10,CV_INPAINT_TELEA); |
| 138 | + imshow("after inpaint",matInpaint); |
| 139 | + //the result is :if "the writing obscured a real object edge in a picture",the result is bad |
| 140 | + /************************************************************************/ |
| 141 | + /* 7. Practice histogram equalization on images that you load in, and report the |
| 142 | + results. */ |
| 143 | + /************************************************************************/ |
| 144 | + Mat matSrc = imread(argv[1]); |
| 145 | + vector<Mat> planes; |
| 146 | + split(matSrc,planes); |
| 147 | + imshow("b",planes[0]); |
| 148 | + imshow("g",planes[1]); |
| 149 | + imshow("r",planes[2]); |
| 150 | + cv::equalizeHist(planes[0],planes[0]); |
| 151 | + cv::equalizeHist(planes[1],planes[1]); |
| 152 | + cv::equalizeHist(planes[2],planes[2]); |
| 153 | + imshow("bh",planes[0]); |
| 154 | + imshow("gh",planes[1]); |
| 155 | + imshow("rh",planes[2]); |
| 156 | + waitKey(); |
| 157 | + return 0; |
| 158 | + |
| 159 | +} |
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