[IMPORTANT] Patch 26.9 - Patcher Issues FAQ #220
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CSLOL Patcher UpdateThe most recent Vanguard update has been causing mayhem on the cslol patcher and the way it works. Due to new protective measures deployed on Riot's end against cheaters, the patcher can now sometimes silently fail when applying mods - this requires us to develop a new method of injecting into the game in a more safer and robust way that is resilient to the new Vanguard measures deployed against cheaters. As of right now, the patcher works only sporadically and the injection method is no longer viable for us. We do not have a concrete ETA for the new patcher, but we do already have a working new method of injection which is not yet ready for public release. Mods are not dead, we just need to develop and deploy a better way of doing them. ❔ Mac Patcher updateMany of you have been asking us for an update to the macOS version of CSLOL Manager or LTK Manager in the recent weeks. We are aware of this and with the new injection method it should be much easier for us to develop and distribute. |
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Do you have the discord link to the server, i cant find it anywhere and if i do its expired. |
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Patch 26.9 Patcher Issues FAQ
A more detailed companion to the Discord announcement. If you got linked here, this is the longer write-up of what's going on with the patcher around the 26.9 update, what we know, and what we're doing about it.
What people are reporting
.rofl) playback works, live games don'tWhy is patcher startup slow now?
The most recent version of the legacy patcher uses an IPC communication method which is getting slowed down due to external pressure from a possible Vanguard update.
This isn't specific to LTK Manager - every current tool in this space using the same injection layer has the same delay.
We've shipped what we can mitigate from the manager side, but most of the remaining latency lives below us in the injection layer and needs to be addressed there. A fix is on the roadmap.
Why does the patcher say it's running but my mods don't load?
Two real causes, in order of frequency:
1. League is running as administrator (very common).
If you launched the Riot client as admin or a recent Windows update flipped the compatibility flags on
League of Legends.exeto "Run as administrator" - the patcher cannot inject into it from a non-admin process. The fix is to make sure neither the Riot client, the game, nor LTK Manager are running elevated. The diagnostic tool that ships with the legacycslol-manager({cslol install}/cslol-tools/cslol-diag.exe) clears these flags automatically. Make sure to close League completely before running it.LTK Manager will get its own integrated version of this diagnostic in an upcoming update so users don't have to keep two tools around.
2. A specific mod is broken by 26.9 but doesn't crash - it just silently doesn't show.
The game's mod-loading path has multiple failure modes; some incompatibilities crash, others fail silently. If patcher status is healthy, no admin issues, and a specific mod just isn't appearing, the mod almost certainly needs an update from its author.
Is Vanguard breaking the patcher?
Not quite, but it is forcing the injection to go through some extra validation that wasn't there before, making the injection slow sometimes, so wad files don't get patched fast enough before they are loaded. The replay path doesn't load Vanguard, which is why replays are unaffected.
What can I do right now?
In rough order of how much they help:
cslol-diag.exetool from a legacy cslol-manager install if you've ever launched anything elevated.League of Legends.exeif you're seeing the slow-injection variance:What's coming in the next update
cslol-diag.exe, so the "League is running as admin" case auto-resolves with one click and users don't need a separate toolNo firm ETA yet, but this is what the team is working on right now and we'll post updates here and in Discord as they ship.
For mod authors
If your mod is causing crash-on-load or repair-mode for users on 26.9, the most likely cause is a content reference (WAD path, bin entry, animation reference) that no longer matches what the 26.9 game data ships. Re-extract from the live patch and rebuild against current data.
If your mod silently doesn't appear in-game on some setups but works on others, that's usually an engine-side path-handling difference rather than something you can fix mod-side. Sticking to standard path layouts makes the situation easier to diagnose for users hitting it.
Reporting an issue
If your problem isn't covered above, please open a GitHub issue with:
%APPDATA%\dev.leaguetoolkit.manager\logs\ltk-manager.logThe log file is the single most useful thing you can attach. It records the exact gap between "Game found" and "Hook applied," whether the patcher saw the target window, and whether any mods failed to load with a specific error.
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