They are basically pass-through functions to the view model. - [ ] func hideAllDials() - [ ] func disableSystemPhaseForAllPilots() - [ ] func updateAllPilots(_ handler: (inout PilotStateData) -> ()) - [ ] getShips() - [ ] func pilotTapped(shipPilot: ShipPilot) (depends on ViewFactory) - [ ] setVictoryPoints(points: Int32) - [ ] setFirstPlayer(_ isFirstPlayer: Bool) - [ ] func updateSquad(squadData: SquadData) - [ ] func updatePilotState(pilotStateData: PilotStateData, pilotState: PilotState) - [ ] func flipDial(pilotStateData: PilotStateData, pilotState: PilotState) - [ ] func processEngage() - [ ] func resetAllShips() - [ ] func updateAllDials() - [ ] func updateAllDials(newDialStatus: DialStatus)