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Quadrum, where the core gameplay reside (rhythm engine, physics, etc...)
This repository itself, which contains PataNext features (gameplay, graphics, etc...)
This mean that the workflow for development will be a bit different than before: Army PataNext Repository
Quadrum doesn't have armies for now, and if it does it wouldn't be like Patapon
Abilities PataNext Repository
Even similar abilities from Quadrum (such as walking) will need to be duplicated to work under PataNext
Missions code PataNext Repository
Rhythm Engine Quadrum Repository
Under some exceptions it can be put into the PataNext repository
Unit Physics Quadrum Repository
If it's a physic created from an ability, then it's in the PataNext repository
Net Code Quadrum Repository
GameModes PataNext Repository
Even similar gamemodes from Quadrum will need to be duplicated to work under PataNext
Client PataNext Repository
The client will not share code with Quadrum client (at least not directly)
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PataNext is now seperated into two codebase:
This mean that the workflow for development will be a bit different than before:
Army
PataNext Repository
Quadrum doesn't have armies for now, and if it does it wouldn't be like Patapon
Abilities
PataNext Repository
Even similar abilities from Quadrum (such as walking) will need to be duplicated to work under PataNext
Missions code
PataNext Repository
Rhythm Engine
Quadrum Repository
Under some exceptions it can be put into the PataNext repository
Unit Physics
Quadrum Repository
If it's a physic created from an ability, then it's in the PataNext repository
Net Code
Quadrum Repository
GameModes
PataNext Repository
Even similar gamemodes from Quadrum will need to be duplicated to work under PataNext
Client
PataNext Repository
The client will not share code with Quadrum client (at least not directly)
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