We have two settings in smrpg.cfg:
// Experience for hurting an enemy multiplied by the damage done
// Experience for a kill multiplied by the victim's level
What about add new setting:
"Experience for hurting an enemy multiplied by the damage done and multiplied by the victim's level"
This will help get experience for new players, even they can't kill strong players.
We have two settings in smrpg.cfg:
// Experience for hurting an enemy multiplied by the damage done
// Experience for a kill multiplied by the victim's level
What about add new setting:
"Experience for hurting an enemy multiplied by the damage done and multiplied by the victim's level"
This will help get experience for new players, even they can't kill strong players.