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Some trees make changes (e.g., allowing certain collisions, toggling perception nodes on) that should be undone when the tree ends. The tree can end in a couple of circumstances:
Tree succeeds: The tree should be designed in such a way that all behaviors necessary to undo the changes are taken care of if the tree succeeds.
Tree fails: In this case, we can add a selector with memory to run certain cleanup behaviors after failure.
ROS action fails or is aborted: In this case, we need a cleanup function in create_action_servers.py that cleans up any state from the action.