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Description
Enemies walk drive on a predetermined path wich is defined using a spline curve. A system needs to be developed handle, query and render the path using procedural geometry.
See:
- https://www.gamedeveloper.com/design/game-design-deep-dive-traffic-systems-in-i-cities-skylines-i-
- https://forum.paradoxplaza.com/forum/developer-diary/cities-skylines-dev-diary-1-roads.802639/
- https://waldobronchart.com/project/procedural-road-tools
- https://www.researchgate.net/publication/334411710_Automatically_testing_self-driving_cars_with_search-based_procedural_content_generation
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