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When approaching some planets, the atmopshere has a hard edge and appears as a transparent sphere when seen from the outside, it will appear normal once the ship enters it and it's seen from below. Attached two screenshots of the issue: First is the atmosphere seen before the ship is close, second is the correct result once the ship is inside the atmosphere.
Scattering is set to Rayleigh / MIE (accurate per-pixel), haven't checked if it also happens with Legacy. OS is Linux (Manjaro, KDE Plasma, Wayland) stock amdgpu driver, Pioneer compiled from latest Git master.
The text was updated successfully, but these errors were encountered:
Not that it doesn't maybe need tweaking of course. The actual function responsible for rendering the atmospheres is BaseSphere::DrawAtmosphereSurface, which is both hackier and uglier than I remember it being, I must be getting old.
The geometry shell makes sense: Virtually the volume is rendered inside a fixed sphere. The only issue seems to be that it doesn't fade to 0 alpha toward the outer edge when seen from the outside.
When approaching some planets, the atmopshere has a hard edge and appears as a transparent sphere when seen from the outside, it will appear normal once the ship enters it and it's seen from below. Attached two screenshots of the issue: First is the atmosphere seen before the ship is close, second is the correct result once the ship is inside the atmosphere.
Scattering is set to Rayleigh / MIE (accurate per-pixel), haven't checked if it also happens with Legacy. OS is Linux (Manjaro, KDE Plasma, Wayland) stock amdgpu driver, Pioneer compiled from latest Git master.
The text was updated successfully, but these errors were encountered: