Feature request.
When one wants to get/set an interpolated value, e.g. from 0 to 1, it is very convenient to use the current SliderInput.
It would be nice to have an ability for the slider input to have multiple carets, which would all interpolate on a single total basis value.
For example, 3 carets at equal distance from each other on a [0, 1] range would produce an array with interpolated values [0.25, 0.50, 0.75].
For example, I have some dynamic animation, where I build the paths and timings analytically, based on the current state of objects. The animation consists of a chain of animation sequences. I want to give an artist an ability to control the total time the animation takes, as well as the duration of each part of it in relation to each other. I currently expose those settings via attributes, but a single control would be more convenient and prevent accidental errorenous inputs, where the sum of all parts would be over or less than 100%.
Feature request.
When one wants to get/set an interpolated value, e.g. from 0 to 1, it is very convenient to use the current SliderInput.
It would be nice to have an ability for the slider input to have multiple carets, which would all interpolate on a single total basis value.
For example, 3 carets at equal distance from each other on a [0, 1] range would produce an array with interpolated values [0.25, 0.50, 0.75].
For example, I have some dynamic animation, where I build the paths and timings analytically, based on the current state of objects. The animation consists of a chain of animation sequences. I want to give an artist an ability to control the total time the animation takes, as well as the duration of each part of it in relation to each other. I currently expose those settings via attributes, but a single control would be more convenient and prevent accidental errorenous inputs, where the sum of all parts would be over or less than 100%.