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I'm new to c# but I understand it to some extent. I've picked up Osu framework to make to rework a game I've been working on for a while just because of the tools that it offers. I find myself getting stuck a lot. I am currently trying to make a Song class that hold metadata information like ArtistName and SongName so that when I play it in game it will appear as "ArtistName - SongName" in the corner. I'm stuck on how do I add a track to that? The song isn't a drawable so I can't use dependency injection. I have a GameAudioManager to manage different audio settings as well as play Songs. I originally had a DrawableTrack Track property in the Song file so that I could control the Songs Track.
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I'm new to c# but I understand it to some extent. I've picked up Osu framework to make to rework a game I've been working on for a while just because of the tools that it offers. I find myself getting stuck a lot. I am currently trying to make a Song class that hold metadata information like ArtistName and SongName so that when I play it in game it will appear as "ArtistName - SongName" in the corner. I'm stuck on how do I add a track to that? The song isn't a drawable so I can't use dependency injection. I have a GameAudioManager to manage different audio settings as well as play
Song
s. I originally had aDrawableTrack Track
property in theSong
file so that I could control theSong
sTrack
.GameAudioManager
SongFile
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