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I really like the progressive challenge idea. Pick a long-term goal, something cool(ish), and break it into steps. Pick a winner or combination of winning code from each stage to build toward the goal.
As I said in e-mail, testing could be fun with a two-phase challenge, with the first phase being to write unit tests, the second to write code tested against those tests. (When a test fails, is the problem the code, or the test?)
Algorithm work is good. Maybe something relatively straightforward, but impossibly time- or memory-consuming if not implemented correctly (sorting, graph traversal).
A modular project with a pre-defined class structure and API, and each player (team or individual) given a class to implement to the API.
brain-vomity:
BeautifulSoup
NLTK
requests
PIL
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