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improve isosurface computation #228

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@jbweston

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@jbweston

When computing the isosurface, when 4 simplex edges crosses the isosurface, we add 2 triangles to the isosurface triangulation.

Right now we add these arbitrarily (in these 3 lines) but we should add them so that the curvature is minimized.

The current state of affairs produces plots like this:

K3D-1574269258138

Note how the isosurface on the right hand side of the figure is not smooth.

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