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Release Note History
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====================
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- Change log from order arcade versions.
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+ Change log from order Arcade versions.
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Version 2.6.17
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--------------
@@ -56,7 +56,7 @@ Version 2.6.14
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* :py:class: `~arcade.Camera ` should no longer apply zoom on the z axis
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* Promote using :py:meth: `arcade.View.on_show_view ` in examples
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and tutorials
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- * The arcade window and views now expose :py:meth: `arcade.Window.on_enter `
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+ * The Arcade window and views now expose :py:meth: `arcade.Window.on_enter `
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:py:meth: `arcade.Window.on_leave `. These events are triggered
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when the mouse enters and leaves the window area.
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* Sections should now also support mouse enter/leave events
@@ -69,7 +69,7 @@ Version 2.6.14
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* Removed ``Texture.draw_transformed ``
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* Add support for changing the pitch while playing a sound. See the `speed ` parameter in
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:py:func: `arcade.play_sound `.
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- * Set better blending defaults for arcade GUI
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+ * Set better blending defaults for Arcade GUI
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* Can now create a texture filled with a single color. See :py:meth: `Texture.create_filled `.
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The Sprite class will use this when creating a solid colored sprite.
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* Bump version numbers of Sphinx, Pillow to current release as of 17-May.
@@ -93,7 +93,7 @@ Version 2.6.14
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* Docs / Tutorials / Examples
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* Updated install docs
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- * Added tutorial for compiling an arcade game with Nuika
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+ * Added tutorial for compiling an Arcade game with Nuitka
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* Improved/extended shadertoy tutorials
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* Added example using textures with shadertoy
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* Added sprite rotation examples
@@ -398,7 +398,7 @@ Version 2.6.10
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* Fixed a bug causing sprites to have incorrect scale when passing a texture
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during creation.
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* Removed the texture transform feature in sprites. This feature no longer
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- makes sense since arcade 2.6.0 due to the new texture atlas feature.
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+ makes sense since Arcade 2.6.0 due to the new texture atlas feature.
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* Tiled Maps
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@@ -586,9 +586,9 @@ Version 2.6.6
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* Window:
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* Added ``samples `` parameter so user can specify antialiasing quality.
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- * The arcade window should fall back to no antialiasing if the window
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+ * The Arcade window should fall back to no antialiasing if the window
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creation fails. Some drivers/hardware don't support it. For example
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- when running arcade in WSL or services like Repl.it.
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+ when running Arcade in WSL or services like Repl.it.
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* SpriteList
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@@ -1046,7 +1046,7 @@ Version 2.5.7
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Fixes
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~~~~~
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- * The arcade gui should now respect the current viewport
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+ * The Arcade gui should now respect the current viewport
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* Fixed an issue with UILabel allocating large amounts of
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textures over time consuming a lot of memory
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* Fixed an issue with the initial viewport sometimes being
@@ -1063,7 +1063,7 @@ New Features
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**replit.com **
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Arcade should now work out of the box on replit.com. We detect
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- when arcade runs in replit tweaking various settings. One important
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+ when Arcade runs in replit tweaking various settings. One important
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setting we disable is antialiasing since this doesn't work
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well with software rendering.
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@@ -1380,7 +1380,7 @@ Version 2.4 Under-the-hood improvements
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A brand new low level rendering API wrapping OpenGL 3.3 core was added in this release.
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It's loosely based on the `ModernGL <https://github.com/moderngl/moderngl >`_ API,
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so ModernGL users should be able to pick it up fast.
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- This API is used by arcade for all the higher level drawing functionality, but
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+ This API is used by Arcade for all the higher level drawing functionality, but
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can also be used by end users to really take advantage of their GPU. More
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guides and tutorials around this is likely to appear in the future.
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@@ -1390,7 +1390,7 @@ A simplified list of features in the new API:
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introduced and can be found through the ``window.ctx `` property.
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This object offers methods to create opengl resources such as textures,
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programs/shaders, framebuffers, buffers and queries. It also has shortcuts for changing
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- various context states. When working with OpenGL in arcade you are encouraged to use
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+ various context states. When working with OpenGL in Arcade you are encouraged to use
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``arcade.gl `` instead of ``pyglet.gl ``. This is important as the context is doing
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quite a bit of bookkeeping to make our life easier.
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* New :py:class: `~arcade.gl.Texture ` class supporting a wide variety of formats such as 8/16/32 bit
@@ -1723,7 +1723,7 @@ Version 2.2.0
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* Enhancement: Added ``load_spritesheet `` for loading images from a sprite sheet
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* Enhancement: Updates to physics engine to better handle non-rectangular sprites
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* Enhancement: Add SpriteSolidColor class, for creating a single-color rectangular sprite
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- * Enhancement: Expose type hints to modules that depend on arcade via PEP 561
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+ * Enhancement: Expose type hints to modules that depend on Arcade via PEP 561
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`Issue 533 <https://github.com/pvcraven/arcade/issues/533 >`_
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and `Issue 534 <https://github.com/pvcraven/arcade/issues/534 >`_
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* Enhancement: Add font_color to gui.TextButton init `Issue 521 <https://github.com/pvcraven/arcade/issues/521 >`_
@@ -1766,7 +1766,7 @@ Version 2.1.5
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Version 2.1.4
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-------------
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- * Fix: Error when importing arcade on Raspberry Pi 4 `Issue 485 <https://github.com/pvcraven/arcade/issues/485 >`_
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+ * Fix: Error when importing Arcade on Raspberry Pi 4 `Issue 485 <https://github.com/pvcraven/arcade/issues/485 >`_
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* Fix: Transparency not working in draw functions `Issue 489 <https://github.com/pvcraven/arcade/issues/489 >`_
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* Fix: Order of parameters in draw_ellipse documentation `Issue 490 <https://github.com/pvcraven/arcade/issues/490 >`_
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* Raise better error on data classes missing
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