-
-
Couldn't load subscription status.
- Fork 2.8k
raylib coding conventions
Ray edited this page Nov 17, 2017
·
12 revisions
This page list some coding conventions rules I try to follow on raylib C code:
| Code element | Convention | Example |
|---|---|---|
| Macros | ALL_CAPS | #define MIN(a,b) (((a)<(b))?(a):(b)) |
| Defines | ALL_CAPS | #define PLATFORM_DESKTOP |
| Constants | ALL_CAPS | const int NUMBER = 8 |
| Struct | TitleCase | struct Texture2D |
| Struct members | lowerCase | texture.id |
| Enum | TitleCase | TextureFormat |
| Enum members | ALL_CAPS | UNCOMPRESSED_R8G8B8 |
| Functions | TitleCase or prefixTitleCase | InitWindow() |
| Variables | lowerCase | screenWidth |
| Local variables | lowerCase | playerPosition |
| Global variables | lowerCase | fullscreen |
| Operators | value1*value2 | int product = value*6; |
| Operators | value1/value2 | int division = value/4; |
| Operators | value1 + value2 | int sum = value + 10; |
| Operators | value1 - value2 | int res = value - 5; |
| Pointers | MyType *pointer | Texture2D *array; |
| float values | always x.xf | float value = 10.0f |
www.raylib.com | itch.io | GitHub | Discord | YouTube
- Architecture
- Syntax analysis
- Data structures
- Enumerated types
- External dependencies
- GLFW dependency
- libc dependency
- Platforms and graphics
- Input system
- Default shader
- Custom shaders
- Coding conventions
- Integration with other libs
- Working on Windows
- Working on macOS
- Working on GNU Linux
- Working on Chrome OS
- Working on FreeBSD
- Working on Raspberry Pi
- Working for Android
- Working for Web (HTML5)
- Working on exaequOS Web Computer
- Creating Discord Activities
- Working anywhere with CMake
- CMake Build Options
- raylib templates: Get started easily
- How To: Quick C/C++ Setup in Visual Studio 2022, GCC or MinGW
- How To: C# Visual Studio Setup
- How To: VSCode
- How To: Eclipse
- How To: Sublime Text
- How To: Code::Blocks